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Freebasic / Re: bumpmapping
« Last post by ninogenio on May 15, 2013 »ahh i see,
and does your code wait on the threads finishing before updating the frame or does it just unlock them and let them run, the way mines is if i remove the threadwaits i get similar behavior too yours, 100% usage with about 280 fps, yours gets 340fps but that would be down too mmx.
sorry for all the questions im new too all this kind of stuff and its great too be able too ask people with as much knowledge as your self questions about it.
and does your code wait on the threads finishing before updating the frame or does it just unlock them and let them run, the way mines is if i remove the threadwaits i get similar behavior too yours, 100% usage with about 280 fps, yours gets 340fps but that would be down too mmx.
sorry for all the questions im new too all this kind of stuff and its great too be able too ask people with as much knowledge as your self questions about it.
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