Dark Bit Factory & Gravity

GENERAL => Challenges & Competitions => Topic started by: Pixel_Outlaw on May 23, 2011

Title: [WIREFRAME] Outlaw_Outline
Post by: Pixel_Outlaw on May 23, 2011
I'm baaaaaaaack with a new demo.
Presenting Outlaw_Outline, a 3D fractal with you plopped in the center!
Music by my buddy Matt McFarland.

Now I need to start working on my job resume, this demo killed a lot of time.
I'll provide the source when the comp is over (but you dare not look at it, I'm not good with OpenGL nor C++ yet)

***Please tell me if it fails to run, I'm using a lot of new/unfamiliar libraries here***
 EDIT 1: This new revision fixed the missing openal.dll problem mentioned later in this thread.

Also, hellfire was kind enough to record some of my demo for those who could not run it.
http://www.youtube.com/user/PixelOutlaw?feature=mhee#p/a/u/0/mdwWUP1aZAk
Title: Re: [WIREFRAME] Outlaw_Outline
Post by: Clyde on May 23, 2011
Very nice indeed! Welldone Dude :)
Title: Re: [WIREFRAME] Outlaw_Outline
Post by: Shockwave on May 23, 2011
Couldn't run it here unfortunately - it was missing the Openal dll, I added that but then I got this error.
Title: Re: [WIREFRAME] Outlaw_Outline
Post by: Shockwave on May 23, 2011
Btw, Clyde - how can you comment on something you haven't even seen?

This has had one download and it was me who downloaded it...
Title: Re: [WIREFRAME] Outlaw_Outline
Post by: Pixel_Outlaw on May 23, 2011
I fixed an error in the old one and reuploaded it he got the first attachment.
I enabled Verticle sync and reuploaded for the new one :).


Shockwave please give me some time to look into this. Some people have been able to run it correctly already.

EDIT:
Please try the link below. This is the version of openal.dll that comes with SFML...
It is a bit frusterating with modern computers, everyone has different specs and files. :(
Title: Re: [WIREFRAME] Outlaw_Outline
Post by: hellfire on May 23, 2011
Nice!
Title: Re: [WIREFRAME] Outlaw_Outline
Post by: ferris on May 23, 2011
Nice one, the second one worked. Looking good and pretty fast here, too!
Title: Re: [WIREFRAME] Outlaw_Outline
Post by: Shockwave on May 23, 2011
That last version works fine for me!

This really is a banging entry I love it.  The music suits the rotation - if you get chance I'd really love to see some distortion or sync to the tune but even if you keep it as it is it's really got a fantastic vibe!
Title: Re: [WIREFRAME] Outlaw_Outline
Post by: Hotshot on May 23, 2011
That is Great Demo  ;D

Title: Re: [WIREFRAME] Outlaw_Outline
Post by: Pixel_Outlaw on May 23, 2011
That last version works fine for me!

This really is a banging entry I love it.  The music suits the rotation - if you get chance I'd really love to see some distortion or sync to the tune but even if you keep it as it is it's really got a fantastic vibe!

Ok thanks for clearing that up. I was sort of a dummy and didn't fully understand the library that I was using.
Still getting used to all the dependencies of SFML.
Title: Re: [WIREFRAME] Outlaw_Outline
Post by: benny! on May 24, 2011
This one rocks. Good to see you are back in demo coding. And congratulation for your first C++/OpenGl demo!
Menger really rocks. Would be cool if the camera would fly around a bit instead of being centered in the center.

Nevertheless, GREAT ENTRY  :clap:
Title: Re: [WIREFRAME] Outlaw_Outline
Post by: padman on May 24, 2011
Yup, this one's really cool!  :clap: One tiny complaint though (and maybe it's just me who cares about that): next time hide the cursor in fullscreen!  ;)
Title: Re: [WIREFRAME] Outlaw_Outline
Post by: Kirl on May 24, 2011
Awesomeness! Sloooow scroller, but silky smooth visuals!  :clap:
Title: Re: [WIREFRAME] Outlaw_Outline
Post by: TinDragon on May 24, 2011
Ok, I tried both downloads, I get a console window and nothing else at all, it sits there doing erm nothing. Vista 32bit home edition. So cant really comment on this one atm.
Title: Re: [WIREFRAME] Outlaw_Outline
Post by: LittleWhite on May 24, 2011
Nice nice nice :)

SFML powaaa
Title: Re: [WIREFRAME] Outlaw_Outline
Post by: zawran on May 24, 2011
It did not run on this Vista Home Edition either. Not sure why not, but it just shows a console window and nothing else happens.
Title: Re: [WIREFRAME] Outlaw_Outline
Post by: TinDragon on May 24, 2011
Perhaps its the framework this SFML ? Never heard of that one myself and seems to need alot of dll files. Will have a look se what its about.

[Edit]  Well the opengl and sound examples that come with the 1.6 sfml framework run no probs, so have no idea why this isnt running on vista home :S
Title: Re: [WIREFRAME] Outlaw_Outline
Post by: benny! on May 24, 2011
I don't think my following suggestion would solve the problem here - but why not avoid to show the DOS console
anyway? I used the SFML framework myself (e.g. for My Halloween entry (http://www.dbfinteractive.com/forum/index.php?topic=2548.0)) - I do not remember how to do it exactly, but the docs says:

Quote
Under Windows operating systems, you may have created a "Windows Application" project, especially if don't want the console to show up. In such case, to avoid replacing main by WinMain, you can link with SFML_Main static library and keep a standard and portable main entry point.

Maybe it is worth a try.
Title: Re: [WIREFRAME] Outlaw_Outline
Post by: Pixel_Outlaw on May 24, 2011

Thanks for the bug reports.

I'll look into this further hopefully I can find and eliminate the problem before the 29th!
Please check back one last time before the 29th for hopefully a patched and working solution.
Title: Re: [WIREFRAME] Outlaw_Outline
Post by: Shockwave on May 24, 2011
Thanks for the bug reports.

I'll look into this further hopefully I can find and eliminate the problem before the 29th!
Please check back one last time before the 29th for hopefully a patched and working solution.

To be on the safe side you could post a video capture of it as well. I'd recommend using youtube and embedding into your post.
Title: Re: [WIREFRAME] Outlaw_Outline
Post by: combatking0 on May 27, 2011
There's something about this I like, and I can't put my finger on it ;)

The monochrome green & black style reminded me of the good old days, before I was introduced to computing at all, and the text appeared to move very smoothely.

I noticed a little slowdown from time to time, but my PC is a bit dated, so that doesn't matter.
Title: Re: [WIREFRAME] Outlaw_Outline
Post by: Clyde on May 29, 2011
The initial version that was first posted up that I watched at just after 23:00 gmt, worked well on Windows7 64-bit. I have yet to watch the updates. I can assure you, I would never in my wildest dreams comment on anything I haven't seen.

This entry reminds me of a boy I went to school with and he had a BBC Model B with green VDU ( monitor ), and playing Revs on it. :)

Best of luck in the voting!
Title: Re: [WIREFRAME] Outlaw_Outline
Post by: Raizor on May 29, 2011
Cool intro Pixel_Outlaw. Music fits really well too.  I find quite hypnotic and have been staring at it for a while :)
Title: Re: [WIREFRAME] Outlaw_Outline
Post by: Moroboshisan on May 29, 2011
really nice entry (just a very sloooooooooooooow syn-scroller)... good mood, nice visual, fitting tune...
Title: Re: [WIREFRAME] Outlaw_Outline
Post by: Pixel_Outlaw on May 29, 2011
really nice entry (just a very sloooooooooooooow syn-scroller)... good mood, nice visual, fitting tune...

Thanks!

I think the scroller might be moving slower on some machines (It kills my dad's computer)
I shove the Menger sponge cubes/transformations into a display list but the scroller letters are drawn in real time (no optimization).
The demo needs more optimization but I wanted to get it done and out so I cold work on some more pressing matters.