Dark Bit Factory & Gravity

PROGRAMMING => Coding tutorials => Topic started by: nuclear on November 16, 2012

Title: Generating multiple sample positions per pixel
Post by: nuclear on November 16, 2012
My last blog post seems like a good fit in this section, here it goes:


It describes methods of generating multiple sub-pixel sample positions within the area of a pixel, for doing anti-aliasing, and monte-carlo rendering techniques in ray tracers.

I've written a few more tutorial-ish articles in the past, I'll post more of them here if there is interest.