Dark Bit Factory & Gravity

GENERAL => Challenges & Competitions => Topic started by: nuclear on February 20, 2013

Title: [UDG] Printblobs
Post by: nuclear on February 20, 2013
Hey everyone!

I hacked something together for this compo. It's a bunch of metaballs (and metafloor :) rendered with a halftone dithering technique (implemented as a pixel shader).

The full source code is included, released under the terms of the GNU GPLv3 (or later), see README and COPYING for details.
The code is cross-platform and should work everywhere, linux (32 & 64bit) and windows (32bit) binaries are included in the archives printblobs.tar.gz and printblobs-win32.zip respectively. Apart from the different binaries (and the fact that the windows package contains some dlls), both archives are identical (same source code).

Title: Re: [UDG] Printblobs
Post by: Kirl on February 20, 2013
Good stuff nuclear!
Would've liked some music and I'm a sucker for scrollers but the metaballs looked delicious, well done!  :clap:
Title: Re: [UDG] Printblobs
Post by: Canopy on February 20, 2013

nice!

had a nose around the source and found the "secret" keypresses too
Title: Re: [UDG] Printblobs
Post by: Hotshot on February 20, 2013
That is Amazing and tough to code em  :clap:

Well Done
Title: Re: [UDG] Printblobs
Post by: combatking0 on February 21, 2013
Very smooth with a lot of depth - and all with only 2 colours. 8)
Title: Re: [UDG] Printblobs
Post by: benny! on February 21, 2013
Wow ... fantastic scene. Runs really smooth here. Beautiful. Good work!

Scroller + Music would make this a complete and cool intro ;-)
Title: Re: [UDG] Printblobs
Post by: nuclear on February 22, 2013
Thanks all. Music would be nice sure, but I'm not a big fan of scrollers, find them boring.

Btw try hitting 'b' to remove the 8x8 blocky rendering limitation (i.e. letting the halftone shader do it's work in the original full resolution). I think it looks much better that way. In fact I think by adding 3 more layers of this effect staggered slightly, one for each of the rest of the CMYK colors, will make a nice comicbook printing effect.
Title: Re: [UDG] Printblobs
Post by: mazemaker on February 22, 2013
Pretty nice, I like the transition in the beginning and I also like the halftone style.

Are the metaballs made out of marching cubes?
Title: Re: [UDG] Printblobs
Post by: nuclear on February 23, 2013
Are the metaballs made out of marching cubes?

Yes, I'm using my marching cubes polygonization library which is included in the code, but also separately available here:  http://nuclear.mutantstargoat.com/sw/metasurf/
Title: Re: [UDG] Printblobs
Post by: Shockwave on February 23, 2013
That looks rather lovely, going to be tough to beat I think :)
Title: Re: [UDG] Printblobs
Post by: padman on February 24, 2013
Really nice scene. Love the color scheme too. I'd also like some music. Anyway, nice entry!  :)
Title: Re: [UDG] Printblobs
Post by: Optimus on February 24, 2013
Great effect! Curious to see your rgb comics effect oneday.
Title: Re: [UDG] Printblobs
Post by: Raizor on February 25, 2013
I like this a lot Nuclear. I've always had a soft spot for meta-balls and the colours fit very well IMHO. Really enjoyable :) K++
Title: Re: [UDG] Printblobs
Post by: jace_stknights on February 26, 2013
Cool one.  :D
Title: Re: [UDG] Printblobs
Post by: relsoft on February 27, 2013
Awesome effect!

 ;D

Title: Re: [UDG] Printblobs
Post by: C3lt1c on March 02, 2013
Realy nice stuff! I like the 2 color Bloby's :)

Cheers C3lt1c