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Messages - KrazyK

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Purebasic / Re: 3D Starballs Library
« on: July 02, 2019 »
There are no other commands in the library and there can be only one instance using one sprite.
I may have to re-write it if I get time, and can remember how I did it.
Were you thinking of having multiple starfields moving in different directions with one sprite or one starfield with multiple sprites?

Purebasic / Re: 3D Starballs Library
« on: April 24, 2019 »
Thanks for testing the library.  The KK_StarballsInfo() is just a messagebox with version info like below.  I no longer have the original code so it looks like I didn't include that function for x64.  It's only on x86 it appears.
I'll try to re-code it again when I have a bit more time.

It appears I added an 's' to the KK_StarBallInfo() comamnd, so for x64 it's KK_StarBallsInfo(),  Problem solved - my mistake when writing it.

Thanks aNdy. I have something a bit special lined up for my next project once I work out if it's possible.  :-X

Just finished this conversion and tested it on 3 machines for the Star Wars scrolltext.  it appears to work ok now, but only you out there will be able to verify it.  ;)
The previous problems with the star wars scrolltext were that the the sprite was too large to transform.  it worked 100% on my laptop but failed on two PCs.  It just need to be clipped to a smaller size before transforming and it now works fine.  Hopefully.  :-X

This demo has been converted into Purebasic from a CODEF screen by NewCore.  It took a fair bit of head scratching to convert the CODEF syntax into something i'm familiar with but I think i've succeeded.
Please test and let me know if it works.

Purebasic / 3D Starballs Library
« on: March 18, 2019 »
Here's my 3D sprite starfield library for PureBasic.   I wrote it last year before my hard drive died and lost everything and meant to post it ages ago but forgot all about it.
The example shows how to use a random set of values on how to control the movement.  But it can easily be changed to have preset values in an array or a DataSection.
I'll post an example if anyone needs it.
Just add the appropriate library into your PureBasic folders, load the example and run.

Projects / MegaBalls (Finished?)
« on: March 18, 2019 »
I've spent enough time on this demo now so here it is.  It's more of a tribute demo than a 1:1 and i've added a few more objects and waves.
I've also added new balls if you read the scrolltext.  ;)

Purebasic / Re: Cracktro code
« on: March 16, 2019 »
Thx for that beautiful stuff. Any chance of getting that KK_OSMELibraryX86 to Mac/G4-PPC
so that I can compile this beautiful stuff on my G4-Mini/PPC 10.1 Xcode 2.5 PureBasic 4.61 environment?

That would be cool.

Afraid not, it's windows only.  The original dll was written by Zippy ages ago.  He may still have the c++ code for it if you ask him nicely.

Purebasic / Re: Cracktro / Remakes code
« on: March 08, 2019 »
Found this on a hard drive earlier so i've commented it and zipped it up for all you PureBasic nuts.
It' the main screen from the Life's A Bitch demo by The Lost Boys.
Just copy the libraries into your PB folder, load and go.  ;)

Projects / Megaballs (work in progress)
« on: March 08, 2019 »
Now that i've recovered from my HDD crash i've picked up the laptop again and got my brain back into gear and am attempting a remake of a classic ST Megaballs demoscreen by The Lost Boys.

Whether or not this ever gets finished is an other matter.
I've constructed some 3d objects to mess around with and am now working on the with waves and different ways to display them.
This may end up being my take on the remake as if i'm going to do a 1:1 remake then it has to be perfect and i'm not sure if could do it justice.  There's always someone who won't be happy with the odd pixel or shadow out of place!  :)
Anyway, here's a few shots of the work so far.

Purebasic / Re: Cracktro code
« on: February 14, 2019 »
I'm hoping PB doesn't change too much as they've worked from 5.2x so far.
 I have an old hdd from work and few years ago and I'm hoping at least some code still exists on it.
Just need a USB to IDE cable to access it. Here's hoping.

Purebasic / Re: Cracktro code
« on: February 11, 2019 »
I would publish the source codes for the libraries if I had them, believe me but I unfortunately, as stated in the first post I had a hard disk crash and lost lots of my code so i'll have to remember how I wrote them - which may take a while.  :'(

Purebasic / Re: Cracktro code - Automation 445
« on: February 01, 2019 »
Down to the last few rescued remakes now with Automation 445 here.

Purebasic / Re: Cracktro code - Automation 240a
« on: February 01, 2019 »
Automation menu 240a rescued.
I remember this one being a complicated one to remake having to organise the various fonts and gather gfx into some kind of proper order to read properly, that and finding the sine data for the big logo too.

Purebasic / Re: Cracktro code Elite Cd 21
« on: January 30, 2019 »
Elite CD 21 remake code and gfx.

Bastards Inernational Robocop 3 cracktro

Purebasic / Re: Cracktro code
« on: January 30, 2019 »
Stax 102 rescued from the ashes, with a few more comments.
Replicants Mean Streets cracktro saved too.  :)

Purebasic / Re: Cracktro code
« on: January 26, 2019 »
Here's some further remake code from Automation 151 with a custom made single part animation file.
Still delving through the code I managed to rescue to post some more.  :)

Purebasic / Cracktro code
« on: January 20, 2019 »
It's been too quiet here for far too long so i've dug up some of my old Purebasic cracktro code to post.  I lost an SSD drive 2 months ago - it just refused to read and a lot of my code was on there!  :'(
Ripped Off 87 with the little dude running around the screen.  A very simple animation with a nice amiga mod.
Atari Legend Ultima 4 with the nice bouncy rastered scrolltext.  Included is my transparent image library, dont; forget to install it.
If I find any further useful snippets then i'll be sure to post them too.

Thanks.  It works perfectly now, even on this low spec laptop.  Nicely done.

Unfortunately my laptop doesn't run at that resolution so it can't run this one.

Written in Purebasic

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