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Messages - KrazyK

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101
Purebasic / Re: Vectorbobs library for Purebasic
« on: July 30, 2015 »
Thanks all, glad you like the early version.
I have been updating it quite a bit now and have added the option of drawing the bob object directly onto an image so you can then manipulate the image before drawing it on the screen.  This is very handy if you want to do a nice mirroring effect, of which I have an example I will post tomorrow along with v.02 of the library.  ;)
In the meantime though I wrote a quick bob creator that I used for my latest remake for NEXT. It's very simple and only does flat objects at the moment, but if I get more time then it may do simple 3D ones too. [scratches head]
Here are a few screens to look at to show you what can now be done with the new version.

Also, here's something else you can do now that you have access to the points data.

https://KrazyK.tinytake.com/sf/MjQ1NjIzXzE1MDg5NDA  8)

Update.

I haven't forgotten about the new library. I'm just tidying up the mirroring and putting together some examples and a quick demo. Soon....

102
Projects / NEXT 2nd Charts Intro
« on: July 29, 2015 »
Another remake using a modified version of my new vectorbobs library that I will be posting soon.  A new group this time for me and quite a nice little intro with vectorbobs, a starfield and a vertical message text and all reflected in the lower half 'water' of the screen and nice Mad Max tune. Tricky but worth doing as I think it looks really neat.


103
Purebasic / Re: Vectorbobs library for Purebasic
« on: July 22, 2015 »

It works with 5.31 x86 but i've re-compiled it under v5.31 now as I needed to install it anyway on this machine, give it a whirl now.
I've also compiled a x64 version too so just use the appropriate one in the PureLibraries\userLibraries\ folder, can't have them both installed in the same place.
Use the new example with using the standard KeyboardPushed command as x64 doesn't appear to like the GetAsyncKeyState_ function for some reason!




104
Purebasic / Re: Vectorbobs library for Purebasic
« on: July 22, 2015 »
I'm using 5.24 here, i'll install 5.31 on another machine and let you know.

105
Sorted now  ;)

106
Purebasic / Re: Vectorbobs library for Purebasic
« on: July 22, 2015 »
Nice one :) but when I run the Epyx example and it say compressed libraries are not supported(Epyx_FXLib)

How did you managed to get working?

I'm not using Epyxs' library at all.  It's written from scratch after doing a lot of research on rotations and snipping tiny bits of other code from here and there to put it all together.

Here's the first version for you to play with with some example data files.
The data files were taken from Epyxs' library examples with the comments and animation removed and adding  '.L' to the data statements.

Each data line has 6 values.  X,Y,Z, Sprite, Size, Transparency.  Take a look at the data files to see what I mean.

Please try and break it and let me know how you get on as this is the first test version.  I may add other features in later versions and optimize the code a bit to increase the speed, although it's not exactly slow at the moment.
 :cheers:

Also, here's another remake using this library.




107
Purebasic / Vectorbobs library for Purebasic
« on: July 18, 2015 »
Hi all,
I've been working on a vectorbobs library for PB for a little while now and it's almost finished so I thought I would upload a few video links of it in action.
I really liked Epyx's FX library he did for PB4x and really wanted it to work with PB5x so here's my attempt.
The video isn't very smooth but I assure you it does run very smoothly.

https://KrazyK.tinytake.com/sf/MjMyMzMyXzE0MzUzNDc
I'm just experimenting with the sprite scaling so I will need some of you PB5x users to test it and break it for me when I post it.  ;)


108
Projects / Re: Elite remake
« on: July 17, 2015 »
Another remake  here.  A nice one from Elite featuring a nice 3d bob Atari logo, 2D starfield, a bendy scroller and a very nice digi-drum tune from Mad Mad from A Prehistoric Tale.


109
Projects / Atari Legend / Stax. Tower of Chaos
« on: July 14, 2015 »
Found a few more remakes to do so here's the first one from Atari Legend.  Nice scroller , vu bars, a 2 layer moving background and a 3d wireframe cube with 'AL' inside it.  Took a day from start to finish to rip and convert and I thinks it's pretty close to the original.  The x,y,z rotations may not be quite exact but it's as close as I can get without the original 68000 source.




110
Projects / Re: Life's A Bitch
« on: June 02, 2015 »
Thanks for this Padman, you sir are a genius !
New version attached here using your routine, and 200k smaller.  Great that it also loops automatically rather than having to check to see if it's still playing too.  I see some interesting possibilities with these winamp plugins now.
 :cheers:

111
Projects / Life's A Bitch
« on: June 02, 2015 »
There's a theme going on here....another Lost Boys remake, this time the main menu from Life's a Bitch featuring the Bittner rap.
Thanks to wab.com for help with the code.
I'll eventually add some of the demo screens when I get back from France this month, when I have more time.
The exe is a lot larger than I would have liked but the track was is actually a custom Jochen Hippel (Mad Max) tune with lots of digi samples in it.
No routine I have will play the file I downloaded from wab.com. The Oldskool music engine won't do it, neither will any mod play routines.  I tried hacking around with the file and there are some odd addresses being poked which I have tried fixing but to no avail.
So the tune had to be converted to mp3 and with a bit of jiggery pokery it now plays. 
I've attached the downloaded file in case anyone can get it working in PB or FB.



112
I decided to remake a classic Lost Boys screen from the Dark Side of the Spoon demo.  The Cannibalistic Deforgy.
It was one of the first 4 mini screen demos I remember seeing and at the time was very impressed.
Anyway.  I think it's finished now  :-X , so here it is.
Use the mouse to select the screen mode.

[edit] Slight gfx change that i've just noticed. They're never really finished... ;)

113
Projects / Re: A few more remakes
« on: April 03, 2015 »
Another one finished this morning seeing as it's a rainy bank holiday Friday and have nowhere else to go and also have the house to myself.  :)


114
Projects / Re: A few more remakes
« on: April 03, 2015 »
And another one.  A simple looking one from Atari Legend/NoExtra, not that simple to rip and re-write!
First time i've heard any music from Tomchi.  Nice.

115
Projects / Re: A few more remakes
« on: March 31, 2015 »
One more for the list.  Not very complicated but nice looking copper font and and background pic for the time (32000 colours on STE)
Nice n easy to rip the bouncy sine table from this one as all the 68000 labels were left in.  Thanks guys !

116
Projects / Re: A few more remakes.
« on: February 06, 2015 »
..and one more from Stax, CD 102

117
Purebasic / Re: Awesome Menu 16 Code
« on: February 01, 2015 »
Sorry, I don't know where it originally tune came from.  Lap did a lot of music for demos too so it may be from a demo. 

118
Projects / A few more remakes
« on: January 29, 2015 »
2 from a new ST group for me this time; Blue Software (BSW).  I had never heard of them until I stumbled across them recently so I decided to do a couple of the simpler ones and another remake for Stax, CD 19.
Hope you enjoy, you ST nuts.  :)



119
Purebasic / Awesome Menu 16 Code
« on: January 27, 2015 »
I've managed to comment this piece of code for my remake of Awesome menu 16 and thought I would share it with you guys here.
Quite a simple effect but looks really nice.
It uses some of my custom userlibraries for PureBasic so make sure you are using at least 5.2x of PB before running it.
Feel free to butcher it, hack, spread it or use it in your own progs if you find it in any way useful.

The custom (Windows only) userlibraries are:
KK_Window:         Used because i'm lazy at typing openwindow.....blah, blah, blah
KK_Rasters:          Used for creating a simple horizontal raster bar of any colour.  Returns it as a sprite.
KK_OMSELibrary:  Used for the OldSkool Music Engine.  I finally managed to make a working library out of it.  Saves me loads of time.

Just copy the PureLibraries folder into the correct place before running PB.

 :)







120
Projects / Re: B.B.C Menu 29
« on: January 16, 2015 »
They were around for quite a while.
If you haven't already been to this site then all ST nuts should go here.....http://atari.h2nob.de/

Lots of happy memories...

Download them all from here too.http://thegamearchives.net/?val=0_2_1_0_0_4_25_0_0_0_0

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