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Messages - KrazyK

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Projects / Back once again...
« on: November 09, 2016 »
...with yet more ST remakes.

This time with 3 from the Replicants and one from a group called Impact.

Here goes:
Replicants - Vroom multiplayer cracktro:
This screen has a simple parallax star/blob field, a typed 16x16 message text, 2 x sinus lines and a nice slow bouncing scrolltext.

Replicants - Shadow of the beast cracktro:
Start with a 64x64 scrolltext then goes into a 3D vector line RPL text with a 3D 'Replicants' logo along with a red star board behind.  Easy to rip the font and music but the vectorline and logo took the most time to work out.

Replicants - Elvira cracktro:
Lots and lots going on in this one and it took 3 days to do in total to complete.
8 moving rasterbars, 2 x 3 channel VU meters, 3 large raster VU meters, 2 x 32 pixel vertical scrolltexts, 2 x 64 pixel scrolltexts, multiple 16 pixel rasterised scrolltexts, large moving logo that goes behind the main face image every other time it goes off the bottom of the screen and 2 x MAXI logo distortions.  Phew!

Impact 96 - Zool cracktro:
Ripped and converted this one in only a few hours. It consists of a 128x64 pixel sine distorted scrolltext, a starfield, a static changing message (same as scrolltext), 2 x sinus lines and a 3D vector line pyramid flying around the screen.

All attached here.

I'm currently working on a tutorial on how to rip a cracktro from start to finish using STeem and coding it in this space.

Excellent, good fun to play around with. Would love to see this as a little xmas game!  :cheers:

Ok, on it......right after I finish a few more ST cracktro remakes from The Replicants.   ;D

It did actually start off as a game where I could turn bridges and saws on and off. Maybe I'll finish off a couple of levels and post it for Xmas.  :inspired:

Here's my contribution to this years comp.
You will need DX9 installed for this to work otherwise you will receive a missing dll error.
Luckily though I have included it for you in the dll folder so just copy it to the exe folder to work properly - cos i'm good like that.   :)

Ok then. Just back from my travels so ill l dust off the laptop and get coding.....  If I can remember how to do it after 6 months.  I have a cunning plan though.  :inspired:

General chat / Re: Beer and coding....coming to
« on: April 22, 2016 »
In Belgium right now. Looks like winter is coming back over the next week. Luckily I have a hot laptop to keep me warm.  ::)

General chat / Re: Beer and coding....coming to
« on: April 10, 2016 »
Not going to any demoparties but hope to get involved in a few other parties along the way.  :cheers:

General chat / Beer and coding....coming to
« on: April 08, 2016 »
Now that I have your attention.   I will be travelling across Europe very soon for the next few months as I have been given time off from my job for good behaviour!.  ;D
I thought it would be nice to actually meet some of the people I have been in contact with on this forum in the past few years and actually put a face to a name/alias.
I will be starting my travels in my campervan from the UK into the Netherlands, Belgium, France, Italy, and hopefully Spain if it doesn't get too hot for my pale skin and I thought it would be nice to meet someone for a beer or two if I happen to be in your vicinity.

So, with that in mind PM me if you are in Europe and would like to share a beer..........

Purebasic / Lexicos intro source
« on: March 29, 2016 »
Hello again all. 
Here's a bit more Purebasic code (v5.42) for my Lexicos intro.
It's as close as I could get to the original and is commented so you should be able to follow it and play about with it.
It uses my custom Vectorlines library (x86 built) so please try it out as I'd like to know if it works on other systems.
Please feel free to butcher/edit it as much as you want and play about with the 3D files.  Even create your own and upload your efforts here again.
Copy the UserLibraries folder to your PB PureLibraries folder and restart PB.

PS.  I've tried to edit and test this whilst at work in between people walking past so if it doesn't work or if there are any spelling mistakes, then you can blame my colleagues!


Purebasic / Stax - Anarchy Intro Source
« on: March 14, 2016 »
As promised, here's the fully commented source for the Stax - Anarchy intro along with my OSME replay library adapted from Zippys original so it doesn't use any exernal dll.
Copy the contents of the UserLibraries folder into you own and restart PB before loading the code.


Projects / Re: Stax conversion
« on: March 11, 2016 »
Here's the hopefully final version of the remake.
I'll add the source just as soon as i've commented it over the weekend.

Projects / Stax conversion x 2 + Source
« on: March 11, 2016 »
Started another remake/conversion from Stax.  An Intro which is also a conversion of an Amiga intro by Anarchy.  My first double conversion  ;D
Almost finished it as I just need to tidy up the palette swapping of the Stax logo.  When it's done i'll release the source for it too in the Purebasic section after I comment it.  .... It's good to share  ;)

Projects / Stax menu remake - Projekt Prometheus
« on: February 28, 2016 »
Another remake from Stax this time with a nice twisty scroller that winds around a static bar.  Took a while to figure how this effect was created but finally sussed it in a Eureka moment.  Also a simple starfield, and big bouncing logo and menu text changing colours.  Cool music from Jess of the Overlanders too.

Projects / BBC Menu 46
« on: January 30, 2016 »
Been busy lately and finished another remake from the Bad Brew Crew.  A nice intro with lots of 3D vector objects with a nice reflection.
it looked straight forward to do but involved lots of timers and syncing and re-creating the objects from scratch.  Looks neat though.  :kewl:

Projects / Re: Labyrinthe de Lexicos Intro remake
« on: January 27, 2016 »
I must have compressed it so much it it is

Projects / Labyrinthe de Lexicos Intro remake
« on: January 26, 2016 »
Ok, another one from Atari Legend as I think their intros were really cool.  Still a few more to do too  ;)
This is the STe version with a nice mod this time by maktone rather than the STFM Big Alec chiptune.

Here's the latest (finished?) version of the new intro.  Jeez that was a lot of effort ripping and pulling it all together having to re-create all the object and font manually and convert the 16 colour interrupt palette!
Still i'm pretty pleased with the result and will hopefully use my new vectorlines library in a few more intros now.
And all written in lovely Purebasic.  :kewl:

Started on another remake a few days ago and at first sight it looked a bit daunting with 10 3D wireframe objects to rip or re-create as data points.  It also has a 64x64 bouncing raster font scroller created using data points,a 3D rotating starfield and a full screen flashing logo.  A LOT of work.
Here's a screen from the original intro and what I have so far......hopefully i'll be finished soon.........  ???

DemoZoo link:

Challenges & Competitions / Re: CHRISTMAS CHALLENGE?
« on: December 20, 2015 »

A black and white intro with a 3d object made up of 1500 snowflakes and more gently falling all around.  Oh, and a scroll text obviously.
Windowed mode only.  Press cursor left/right to change objects.

:snowman:  Merry Christmas :snowman:

Projects / Re: Lots more remakes
« on: November 19, 2015 »
I have a number of different PCs and laptops that I use that all run these intros fine, but they all have Win7/10 with +4Gb ram.
I don't know the minimum spec which they run ok at but I did have a crappy desktop pc at work with XP and 2GB ram with a poor inbuilt intel video adapter and my previous stuff ran ok on that - just.
That's probably the minimum spec i've ran anything on.
I'm sure others here could confirm if they've tried other lower setups.

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