Author Topic: [WIREFRAME] Outlaw_Outline  (Read 9241 times)

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Offline Pixel_Outlaw

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[WIREFRAME] Outlaw_Outline
« on: May 23, 2011 »
I'm baaaaaaaack with a new demo.
Presenting Outlaw_Outline, a 3D fractal with you plopped in the center!
Music by my buddy Matt McFarland.

Now I need to start working on my job resume, this demo killed a lot of time.
I'll provide the source when the comp is over (but you dare not look at it, I'm not good with OpenGL nor C++ yet)

***Please tell me if it fails to run, I'm using a lot of new/unfamiliar libraries here***
 EDIT 1: This new revision fixed the missing openal.dll problem mentioned later in this thread.

Also, hellfire was kind enough to record some of my demo for those who could not run it.
http://www.youtube.com/user/PixelOutlaw?feature=mhee#p/a/u/0/mdwWUP1aZAk
« Last Edit: May 28, 2011 by Pixel_Outlaw »
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Offline Clyde

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Re: [WIREFRAME] Outlaw_Outline
« Reply #1 on: May 23, 2011 »
Very nice indeed! Welldone Dude :)
Still Putting The IT Into Gravy
If Only I Knew Then What I Know Now.

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Offline Shockwave

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Re: [WIREFRAME] Outlaw_Outline
« Reply #2 on: May 23, 2011 »
Couldn't run it here unfortunately - it was missing the Openal dll, I added that but then I got this error.
Shockwave ^ Codigos
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Offline Shockwave

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Re: [WIREFRAME] Outlaw_Outline
« Reply #3 on: May 23, 2011 »
Btw, Clyde - how can you comment on something you haven't even seen?

This has had one download and it was me who downloaded it...
Shockwave ^ Codigos
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Offline Pixel_Outlaw

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Re: [WIREFRAME] Outlaw_Outline
« Reply #4 on: May 23, 2011 »
I fixed an error in the old one and reuploaded it he got the first attachment.
I enabled Verticle sync and reuploaded for the new one :).


Shockwave please give me some time to look into this. Some people have been able to run it correctly already.

EDIT:
Please try the link below. This is the version of openal.dll that comes with SFML...
It is a bit frusterating with modern computers, everyone has different specs and files. :(
« Last Edit: May 23, 2011 by Pixel_Outlaw »
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Offline hellfire

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Re: [WIREFRAME] Outlaw_Outline
« Reply #5 on: May 23, 2011 »
Nice!
« Last Edit: May 23, 2011 by hellfire »
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Offline ferris

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Re: [WIREFRAME] Outlaw_Outline
« Reply #6 on: May 23, 2011 »
Nice one, the second one worked. Looking good and pretty fast here, too!
http://iamferris.com/
http://youth-uprising.com/

Where the fun's at.
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Offline Shockwave

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Re: [WIREFRAME] Outlaw_Outline
« Reply #7 on: May 23, 2011 »
That last version works fine for me!

This really is a banging entry I love it.  The music suits the rotation - if you get chance I'd really love to see some distortion or sync to the tune but even if you keep it as it is it's really got a fantastic vibe!
Shockwave ^ Codigos
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Offline Hotshot

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Re: [WIREFRAME] Outlaw_Outline
« Reply #8 on: May 23, 2011 »
That is Great Demo  ;D


Offline Pixel_Outlaw

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Re: [WIREFRAME] Outlaw_Outline
« Reply #9 on: May 23, 2011 »
That last version works fine for me!

This really is a banging entry I love it.  The music suits the rotation - if you get chance I'd really love to see some distortion or sync to the tune but even if you keep it as it is it's really got a fantastic vibe!

Ok thanks for clearing that up. I was sort of a dummy and didn't fully understand the library that I was using.
Still getting used to all the dependencies of SFML.
« Last Edit: May 23, 2011 by Pixel_Outlaw »
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Offline benny!

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Re: [WIREFRAME] Outlaw_Outline
« Reply #10 on: May 24, 2011 »
This one rocks. Good to see you are back in demo coding. And congratulation for your first C++/OpenGl demo!
Menger really rocks. Would be cool if the camera would fly around a bit instead of being centered in the center.

Nevertheless, GREAT ENTRY  :clap:
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

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Offline padman

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Re: [WIREFRAME] Outlaw_Outline
« Reply #11 on: May 24, 2011 »
Yup, this one's really cool!  :clap: One tiny complaint though (and maybe it's just me who cares about that): next time hide the cursor in fullscreen!  ;)
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Offline Kirl

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Re: [WIREFRAME] Outlaw_Outline
« Reply #12 on: May 24, 2011 »
Awesomeness! Sloooow scroller, but silky smooth visuals!  :clap:
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Offline TinDragon

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Re: [WIREFRAME] Outlaw_Outline
« Reply #13 on: May 24, 2011 »
Ok, I tried both downloads, I get a console window and nothing else at all, it sits there doing erm nothing. Vista 32bit home edition. So cant really comment on this one atm.

Offline LittleWhite

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Re: [WIREFRAME] Outlaw_Outline
« Reply #14 on: May 24, 2011 »
Nice nice nice :)

SFML powaaa
The demoscene will never die, never!

Offline zawran

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Re: [WIREFRAME] Outlaw_Outline
« Reply #15 on: May 24, 2011 »
It did not run on this Vista Home Edition either. Not sure why not, but it just shows a console window and nothing else happens.

Offline TinDragon

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Re: [WIREFRAME] Outlaw_Outline
« Reply #16 on: May 24, 2011 »
Perhaps its the framework this SFML ? Never heard of that one myself and seems to need alot of dll files. Will have a look se what its about.

[Edit]  Well the opengl and sound examples that come with the 1.6 sfml framework run no probs, so have no idea why this isnt running on vista home :S
« Last Edit: May 24, 2011 by TinDragon »

Offline benny!

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Re: [WIREFRAME] Outlaw_Outline
« Reply #17 on: May 24, 2011 »
I don't think my following suggestion would solve the problem here - but why not avoid to show the DOS console
anyway? I used the SFML framework myself (e.g. for My Halloween entry) - I do not remember how to do it exactly, but the docs says:

Quote
Under Windows operating systems, you may have created a "Windows Application" project, especially if don't want the console to show up. In such case, to avoid replacing main by WinMain, you can link with SFML_Main static library and keep a standard and portable main entry point.

Maybe it is worth a try.
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Offline Pixel_Outlaw

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Re: [WIREFRAME] Outlaw_Outline
« Reply #18 on: May 24, 2011 »

Thanks for the bug reports.

I'll look into this further hopefully I can find and eliminate the problem before the 29th!
Please check back one last time before the 29th for hopefully a patched and working solution.
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Offline Shockwave

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Re: [WIREFRAME] Outlaw_Outline
« Reply #19 on: May 24, 2011 »
Thanks for the bug reports.

I'll look into this further hopefully I can find and eliminate the problem before the 29th!
Please check back one last time before the 29th for hopefully a patched and working solution.

To be on the safe side you could post a video capture of it as well. I'd recommend using youtube and embedding into your post.
Shockwave ^ Codigos
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