Author Topic: Chaos zoomer  (Read 2432 times)

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Offline egons

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Chaos zoomer
« on: May 31, 2012 »
some GDI variations... :carrot:

Offline Raizor

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Re: Chaos zoomer
« Reply #1 on: May 31, 2012 »
Fantastic stuff egons, it looks great. Props for including the source too, K++ :)

raizor

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Offline egons

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Re: Chaos zoomer
« Reply #2 on: May 31, 2012 »
Fantastic stuff egons, it looks great. Props for including the source too, K++ :)
Just wondering, how to implement on OpenGL? need some info about real coordinates. In progress...

Offline Kirl

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Re: Chaos zoomer
« Reply #3 on: May 31, 2012 »
Cool, pretty trippy! :)
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Offline Raizor

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Re: Chaos zoomer
« Reply #4 on: May 31, 2012 »
I remember a cool chaos zoomer on Amiga. I think it was a small exe file. You could move the emitter point with the mouse, which really made some cool effects. Does anyone remember it? I think it was A500 compatible, but maybe have been AGA only.
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Offline egons

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Re: Chaos zoomer
« Reply #5 on: May 31, 2012 »
I remember a cool chaos zoomer on Amiga. I think it was a small exe file. You could move the emitter point with the mouse, which really made some cool effects. Does anyone remember it? I think it was A500 compatible, but maybe have been AGA only.
i've posted intro 256/512 bytes on pouet. really small .com)

Offline Shockwave

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Re: Chaos zoomer
« Reply #6 on: May 31, 2012 »
Nice effect :) I always liked these zoomers.

Shockwave ^ Codigos
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Offline va!n

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Re: Chaos zoomer
« Reply #7 on: June 01, 2012 »
@egons:
Really cool! Nice work you did there - even its with purebasic and you are releasing the source is an extra-thumb worth ;)
K++


Btw, maybe you can get some more performance speed, by using an 512x512 array, calculate and write each pixel color to this array and when one frame is calculated, you could write the buffer of the array to a bitmap, you blit then. So you dont have to call 512*512 times each frame the slow SetPixel_ API. Keep on your nice work. Best regards
« Last Edit: June 01, 2012 by va!n »
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Offline egons

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Re: Chaos zoomer
« Reply #8 on: June 01, 2012 »
@egons:
Really cool! Nice work you did there - even its with purebasic and you are releasing the source is an extra-thumb worth ;)
K++

that is a matter of nature - how Dweezil zoomer works.

Btw, maybe you can get some more performance speed, by using an 512x512 array, calculate and write each pixel color to this array and when one frame is calculated, you could write the buffer of the array to a bitmap, you blit then. So you dont have to call 512*512 times each frame the slow SetPixel_ API. Keep on your nice work. Best regards
well, thank you!
some blitter are here:
http://tkscript.de/4s/tequila.html
still working on OpenGL(
and i am never use SetPixel 512*512 times O0

Offline jace_stknights

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Re: Chaos zoomer
« Reply #9 on: June 02, 2012 »
Nice stuff! Love those oldschool effects!  :clap:
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