Author Topic: [SPOOKY] Alone in the Park  (Read 3341 times)

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Offline Optimus

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[SPOOKY] Alone in the Park
« on: October 30, 2012 »
As I was replaying the classic game Alone in the Dark these days, I decided to make something like a parody of zombie infestation in a similar low polygon with flat shading fashion.
Everything is procedurally generated, benches, trees, zombies, ground.. well mostly from lot's of glut object definitions. Zombie sounds are changing in pitch and distance. There are only few things I wanted to improve (something in the sky (stars, moon), orbs floating, cricket sounds, testing collisions of zombies with benches) but that would require more work and I will be busy the next few days with something else. So, I decided to release it as it is as I am already happy enough about it :)

p.s. I am also using for the first time the OpenAL library for sound. There are three zombie sounds that I made myself and I mix them in 3 sources (strangely enough, OpenAL here doesn't allow me more than 3 sources, which is too little. Other people were complaing about 24 or 32 limit, but mine is much worse. Pitty, I would have added some cricket sounds too, but I'll leave it for now)
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Offline combatking0

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Re: [SPOOKY] Alone in the Park
« Reply #1 on: October 30, 2012 »
It's interesting how the zombies avoid the lit-up area. There's some clever AI going on there.

I agree about the sound channels - they would add some atmosphere, but overall it's an excellent retro-3D demo.
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Offline Kirl

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Re: [SPOOKY] Alone in the Park
« Reply #2 on: October 30, 2012 »
Cool stuff Optimus, love the sounds! :clap:
Really interesting you generated everything procedurally (the zombies are particularly impressive), I've been working on something procedural for my entry too.

Would've liked a random banter scroller though.
« Last Edit: October 30, 2012 by Kirl »
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Offline Raizor

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Re: [SPOOKY] Alone in the Park
« Reply #3 on: October 30, 2012 »
Great stuff Optimus. That really did remind me of those old games :)

K++
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Offline Hotshot

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Re: [SPOOKY] Alone in the Park
« Reply #4 on: October 30, 2012 »
Cool 3D Demo and It remind of Amiga Game of Zeewolf as you can compare the 3D Land that he made to Zeewolf :)

 :)

Offline benny!

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Re: [SPOOKY] Alone in the Park
« Reply #5 on: October 31, 2012 »
Runs like a charme here. Fantastic demo. Love the style of the procedural objects. Good work, Optimus!
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Offline jace_stknights

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Re: [SPOOKY] Alone in the Park
« Reply #6 on: October 31, 2012 »
Ahah nice!  :clap:
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Offline padman

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Re: [SPOOKY] Alone in the Park
« Reply #7 on: October 31, 2012 »
Nice stuff! Pitty, you seldom find time to finish your stuff. It's always got so much potential. Nevertheless, well done!  :clap:
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Offline C3lt1c

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Re: [SPOOKY] Alone in the Park
« Reply #8 on: October 31, 2012 »
Awesome stuff Bro! Love the style so much   :clap:
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Offline energy

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Re: [SPOOKY] Alone in the Park
« Reply #9 on: November 03, 2012 »
Very good...   :clap:
Perhaps i would try a cartoon shader for the scene.
It could be very amazing..
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Offline Rbz

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Re: [SPOOKY] Alone in the Park
« Reply #10 on: November 04, 2012 »
Ahh, I miss a shotgun to kill those low polygon zombies.  :)
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Offline Dad1916

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Re: [SPOOKY] Alone in the Park
« Reply #11 on: November 04, 2012 »
Nice work however entertainment was lacking :(  :diablo:

Offline spitfire

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Re: [SPOOKY] Alone in the Park
« Reply #12 on: November 05, 2012 »
This must have been alot of work. Great entry optimus!

Offline nuclear

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Re: [SPOOKY] Alone in the Park
« Reply #13 on: November 05, 2012 »
I can't quite pinpoint the exact reason why this is awesome, but it is :) Probably the ambiance, the flat polygons, and the sound.

p.s. Love what you did with the forearms
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Offline neriakX

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Re: [SPOOKY] Alone in the Park
« Reply #14 on: November 05, 2012 »
it's cool but somethings missing .. technically top-notch tho!
cheers,
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Offline Shockwave

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Re: [SPOOKY] Alone in the Park
« Reply #15 on: January 04, 2013 »
This is great :) It reminds me of Zarch!  Must be the flat shaded polygons.
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