Author Topic: [JS] JavaScript Canvas Experiments  (Read 936 times)

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Offline combatking0

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[JS] JavaScript Canvas Experiments
« on: January 14, 2013 »
After learning a few new tricks in the UDG challenge, I have resolved to attempt the following:

1. Rotate an image and draw it onto a canvas.
2. Copy a triangular / rectangular section of an image and draw it onto a canvas.
3. Distort a triangular / rectangular section of an image and draw it onto a canvas.
4. Texture mapping.

Gourad filling is also well documented.
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