Author Topic: Editors / Tools for Demo or Intro coding  (Read 2419 times)

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Offline dev0

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Hi,
from several sources I could find here which includes e.g.  copperbars, vector scrollers, sinus scrollers ...
Does there exists Tools for PureBasic (I'll remember some tools on Amiga where you can simple draw a sinus line and the tool calculates the code for it, same for copperbars color stuff...)

regards
PureBasic 5.11
Delphi XE3

Offline Hotshot

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Re: Editors / Tools for Demo or Intro coding
« Reply #1 on: May 16, 2013 »
Maybe FX Library for Purebasic will help ya and the links of it is here

http://www.purebasic.fr/english/viewtopic.php?f=16&t=34633


Offline dev0

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Re: Editors / Tools for Demo or Intro coding
« Reply #2 on: May 17, 2013 »
Maybe FX Library for Purebasic will help ya and the links of it is here

http://www.purebasic.fr/english/viewtopic.php?f=16&t=34633

Ah I think you got me wrong. I know this Lib I guess it was Epyx its quite cool but doesn't work for me in PB 5.11 like a lot of other stuff e.g. most of the Libs may it be the sound libs dont work anymore and update seems not to be available the only stuff an in the moment I could play is Fasttracker...

What I was refering to was I don't remember that name on Amiga I had a Tool where I could draw e.g. a sinus line and while hitting save it gaves me the math calculation directly as a datatable of values. Those tools where also existing for visually designing coppers You had a raster could manipulate the color hit save and got the data for all  color values.
PureBasic 5.11
Delphi XE3

Offline emook

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Re: Editors / Tools for Demo or Intro coding
« Reply #3 on: June 15, 2013 »
I don't think they do exist. I've been hunting down scene based source code and tools for a while I haven't yet come across any.

Saying that, I had no idea there was a FC/SID library for PB :)

Maybe you could write your own?
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Offline dev0

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Re: Editors / Tools for Demo or Intro coding
« Reply #4 on: June 21, 2013 »
Well I guess you're right. I think I'll write a few tools if I get some time and if I could decide the language I'll go for  ;)
In the moment I'll play around c++ / delphi / purebasic just to find out whats the one I'll use for this kind of programming but I guess on the end it will be c++
PureBasic 5.11
Delphi XE3

Offline Hotshot

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Re: Editors / Tools for Demo or Intro coding
« Reply #5 on: June 21, 2013 »
Interesting....

Purebasic
C++
delphi

That what I would go for but at end of the day....it depend what you used it for.

again....C++ is quite daunting language to overcome but if you do overcome that then more powers to you :)

P.S. C++ does have own Game library(SDL or Allergo and so on)  to make things easier for ya :)

Offline Brandon_Roth

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Re: Editors / Tools for Demo or Intro coding
« Reply #6 on: September 11, 2013 »
I have install this version in my system but this one is not working well !!! After some system hang up .

Offline energy

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Re: Editors / Tools for Demo or Intro coding
« Reply #7 on: September 19, 2013 »
i  always used this Sinus Creators and copied output to manipulate for eg Purebasic:

http://www.thegang.nu/get_data.php?type=attachment&id=217

http://www.pouet.net/prod.php?which=14718
« Last Edit: September 19, 2013 by energy »
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