Author Topic: What are you working on at the moment?  (Read 138878 times)

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Offline Shockwave

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Re: What are you working on at the moment?
« Reply #60 on: February 23, 2007 »
Thought it was about time this cool thread was revived :)

This is going to be the next intro for S!P.
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Offline benny!

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Re: What are you working on at the moment?
« Reply #61 on: February 23, 2007 »
Screenie looks very promising and since the SCROLL COMP we know the cool
circle scrolly which is definately worth putting into a whole intro.

Really looking forward for the final intro. Good luck, shocky!
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

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Offline Shockwave

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Re: What are you working on at the moment?
« Reply #62 on: February 23, 2007 »
Thanks Benny. After I made the circle scroll for the comp, I've improved the bar thing, hid the letters properly as they are added, improved the colours and movement of the scroll and also added some chess funk, I hope to have some more stuff going on here, not only the circle scroll but some kind of filled vector scroll over the chessfunk :) Fingers crossed! Then I'll fill it all up with silly little particles!
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Offline relsoft

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Re: What are you working on at the moment?
« Reply #63 on: February 23, 2007 »
Cool Screenie!! How's it working with BOYc?
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Offline Shockwave

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Re: What are you working on at the moment?
« Reply #64 on: February 23, 2007 »
Cheers Rel :) Pardon my stupidity but what's Boyc?
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Offline taj

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Re: What are you working on at the moment?
« Reply #65 on: February 23, 2007 »
That is awesome. As far as I'm concerned you are the best software rendering coder around.
Also Dragon balls is very good in my opinion.

Got to be a touch of Karma with that.

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Offline taj

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Re: What are you working on at the moment?
« Reply #66 on: February 23, 2007 »
Heres my latest creation for a 4k intro I'm working on. The model is tiny, but the code to reproduce it (its compressed) is quite large. Its a wip but Im estimating 300 bytes for model and 400 bytes for code. Should mean I can get 3 models into a 4k with shaders and some music. We'll see. Timescales are more flexible than supermans underpants right now due to a lack of a decent synth.

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Offline Shockwave

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Re: What are you working on at the moment?
« Reply #67 on: February 23, 2007 »
Thanks for the Karma mate :)

That dragon looks absolutely the business. I'd make a similar comment about your small code things. But you know, actually there are a lot of 256byte and 1kb things around at the moment especially the really low byte stuff. I'd love to see another 4kb! So, I'll reciprocate with the Karma and doff my cap respectfully to you!

Btw, got my vector scroll in too, but the colours are rubbish atm :)
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Offline taj

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Re: What are you working on at the moment?
« Reply #68 on: February 24, 2007 »
Actually I liked the colours. You know that vector ball scroll text is awesome. The metallic look on the letters in the background is cool too. Going to be really sweet.
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Offline benny!

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Re: What are you working on at the moment?
« Reply #69 on: February 24, 2007 »
@taj:

Screenie looks very interesting. I am really looking forward
to see it.
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

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Offline Shockwave

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Re: What are you working on at the moment?
« Reply #70 on: February 24, 2007 »
I'm fascinated in how the hell would you mathematically calculate a dragon object like that anyway? Is it having some control points and using splines? Whatever the case, it's mindboggling! (And totally brilliant!)
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Offline ninogenio

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Re: What are you working on at the moment?
« Reply #71 on: February 24, 2007 »
really cool dragon taj, and that demo looks awsome shockwave heres what im working on it was a 3d software renderer in dev c++ i coded a while back but im thinking a might turn it into a demo.
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Offline taj

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Re: What are you working on at the moment?
« Reply #72 on: February 24, 2007 »
I love to see people doing software rendering. Despite what elitist punks might think, software rendering is where you really learn your stuff. Good luck on the project. And again, Ill say this, shaders are for people who know software rendering...you guys would kick arse at shader coding.
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Offline Shockwave

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Re: What are you working on at the moment?
« Reply #73 on: February 25, 2007 »
That looks promising Nino! Very nice and bright colours too! You could use it to enter the 20 second comp?

Taj, great shader coders like you would make excellent software render coders then. :)
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Offline taj

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Re: What are you working on at the moment?
« Reply #74 on: February 25, 2007 »
Taj, great shader coders like you would make excellent software render coders then. :)

I gave that up in the early 90s. Though in retrospect , would have been useful to keep it up.
« Last Edit: February 25, 2007 by taj »
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Offline ninogenio

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Re: What are you working on at the moment?
« Reply #75 on: February 25, 2007 »
just noticed the 20 seconds comp heck why not ill tart this up then enter it. im currently working on 3d triangular collisions to get the boxes bouncing off each other but so far its running pretty smooth.
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Offline Shockwave

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Re: What are you working on at the moment?
« Reply #76 on: February 27, 2007 »
Progress report on my last s!p intro :)

Here's how it's looking... Waiting for sfx and gfx now :)
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Offline Shockwave

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Re: What are you working on at the moment?
« Reply #77 on: March 04, 2007 »
Ahh.. Two productions, both finished except.
The top one is without a logo, the bottom one is without a tune!

Hopefully they'll be out in the next fortnight.
Shockwave ^ Codigos
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Offline Shockwave

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Re: What are you working on at the moment?
« Reply #78 on: March 18, 2007 »
*Bump*

With a new Work In Progress!

Happy with this it's only taken 4 hours so far :D
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Offline zawran

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Re: What are you working on at the moment?
« Reply #79 on: March 18, 2007 »
Those "cracktros" are great, if I had more time for coding, I think that I would be making something like that.