Author Topic: What are you working on at the moment?  (Read 138904 times)

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Offline Shockwave

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Re: What are you working on at the moment?
« Reply #140 on: November 10, 2007 »
I've started to work on my Christmas Comp entry..

I am not coding yet, just drawing some graphics :)

Ampli is busy composing.... .  .
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Offline rain_storm

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Re: What are you working on at the moment?
« Reply #141 on: November 10, 2007 »
I'm working on sweep and prune collision detection its coming along nicely I have already finished my static collision detections which cater for all types of primitives from points up to quads. None of these routines assume that either shape is axis alligned. When I'm done with swept circles I will release all the routines I've done so far.


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Offline taj

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Re: What are you working on at the moment?
« Reply #142 on: November 11, 2007 »
Whoa just "finished" (some bytes to find) a crraaazy 4k for kindergarten with pohar and vincenzzo of rebels. Really hardcore goa style thingie. Watch out for it next weekend...
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Offline Tetra

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Re: What are you working on at the moment?
« Reply #143 on: November 12, 2007 »
I've not been around much recently and thought i'd make a post here to let a few know I am still about and still coding but not as much as I would like.

Basically most of my coding time is going into revamping a massive website thats in dire need of updating. That means a lot of work for me :( so far i've reached almost 3000 lines of PHP code!  :bricks:

Thats not to mean i'm not working on anything :D
I'm currently working on a puzzle game in 3D, and I'm using blitz 3D to make it. If blitz was going to be good at anything this wuold be it :D
There have been many variations on this puzzle and soon you will have mine. I decided to actually make a full and playable version of this game. I was hoping to get a preview done for the haloween compo, but I only got as far as the graphics. So what i'll do is include the haloween special level in my final release.

I've put everything I know about blitz into this game and the code is heavily commented which I will be realeasing along side the game. So hopefully soon i'll have some screenies (not worth posting any atm) and a playbale version of the game.

But, now that we are onto the christmas compo i'm gonna have to enter it! So i'm gonna have to get my thinking cap on and come up with something for it, having missed out on the haloween compo.

 :cheers:
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Offline slippy

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Re: What are you working on at the moment?
« Reply #144 on: November 12, 2007 »
@chris: sounds very very promising and exciting ... can't wait until next weekend and I'm really looking forward to get my hands on your new release ... :)

Offline taj

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Re: What are you working on at the moment?
« Reply #145 on: November 12, 2007 »

But, now that we are onto the christmas compo i'm gonna have to enter it! So i'm gonna have to get my thinking cap on and come up with something for it, having missed out on the haloween compo.

 :cheers:

Good to see you back tetra. Not many people have survived 3000 lines of php!
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Offline taj

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Re: What are you working on at the moment?
« Reply #146 on: November 12, 2007 »
@chris: sounds very very promising and exciting ... can't wait until next weekend and I'm really looking forward to get my hands on your new release ... :)

Thanks slippy!
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Offline benny!

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Re: What are you working on at the moment?
« Reply #147 on: November 12, 2007 »
@chris:
looking promising ... raytracing included ;-) ?

@shocky:
I like the snowy drawings - in my personal view (not a graphician at all) it looks very
good. You seems to have a talent at that. Looks like perfect gfx for a xmas jump-and-run  :xmas:
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

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Offline taj

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Re: What are you working on at the moment?
« Reply #148 on: November 12, 2007 »
@chris:
looking promising ... raytracing included ;-) ?

Not in this one, the raytracing will take a while to complete: its not just a new 4k but a whole "software" rendering pipeline. This one is "oldskool" :-) just ps2.0 shaders.

Chris
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Offline benny!

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Re: What are you working on at the moment?
« Reply #149 on: November 12, 2007 »
... This one is "oldskool" :-) just ps2.0 shaders.
...

lol ...
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

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Offline Shockwave

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Re: What are you working on at the moment?
« Reply #150 on: November 14, 2007 »
Cheers for nice comments about the graphics :) They look better small on this page to be honest but anyway we'll see what I can put together for the comp :)

Tetra, so nice to see you back here again, hopefully you will have a great idea that is not too ambious to finish in the time frame.

Or perhaps I could run the scroll comp again so you can finish what you were working on before ? ;)
Shockwave ^ Codigos
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Offline WidowMaker [retired]

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Re: What are you working on at the moment?
« Reply #151 on: November 20, 2007 »
I am still making intros for groups...

I will release sources for this one once it is used.


Offline benny!

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Re: What are you working on at the moment?
« Reply #152 on: November 21, 2007 »
Looking forward to see it, WidowMaker  8)
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

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Offline taj

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Re: What are you working on at the moment?
« Reply #153 on: November 21, 2007 »
That looks great widowmaker, really nice use of light, gives a real feeling of depth. I also like the logo very much. Unfortunately previous experience shows that most people wont like it (my tastes are odd) but for me, it really looks good.

Taj
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Offline Hotshot

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Re: What are you working on at the moment?
« Reply #154 on: November 24, 2007 »
I have design my own Maze in COBRA and I will have try make the puzzle maze abit harder but
here the screenshot and let me know what you think?

click here



 :cheers:

Offline Shockwave

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Re: What are you working on at the moment?
« Reply #155 on: November 24, 2007 »
What sort of game are you going to make Hotshot?

Something like Pacman? Gauntlet?

There are so many different ones that you could make. Well done for sticking with Cobra, it will be nice for Graham to have some things made with his language.
Shockwave ^ Codigos
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Offline ninogenio

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Re: What are you working on at the moment?
« Reply #156 on: November 25, 2007 »
im working on a christmas comp entry,

i cant say a whole lot about it other than its taken up a huge amount of my time atm, and its not a traditional take on christmas. ohh and its not a demo/intro either.

@shockwave i like the pine tree with snow drippings, any chance in you doing a top down one. i would give you credits of course, im really pants with gfx  :D
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Offline Shockwave

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Re: What are you working on at the moment?
« Reply #157 on: November 25, 2007 »
Top down pine tree?

I could try but I am not sure how it would look.
I've only ever drawn side-on ones before..
Shockwave ^ Codigos
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Offline ninogenio

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Re: What are you working on at the moment?
« Reply #158 on: November 25, 2007 »
if you cant its cool mate!

all will become clear eventually.
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Offline slinks

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Re: What are you working on at the moment?
« Reply #159 on: December 05, 2007 »
I've been working on a new game for about a month now, hopefully it will be out before hell freezes over*. Put simply the game is 'gauntlet with guns'. Trust me, it'll play better than it sounds**. I'm using chunky sprites to try and replicate the retro-feel of the game, and it actualy looks pretty decent***! Give me a few days and hopefully I'll have some screens up for you to have a look at!


*I make no promices
**See above
***Not a lie for once!
I love semi-colons way too much ^^;
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