Author Topic: What are you working on at the moment?  (Read 140475 times)

0 Members and 1 Guest are viewing this topic.

Offline ferris

  • Pentium
  • *****
  • Posts: 841
  • Karma: 84
    • View Profile
    • Youth Uprising Home
Re: What are you working on at the moment?
« Reply #540 on: April 12, 2012 »
Thanks :) Yeah, couldn't enter at Revision due to some entry restrictions, but I'm shipping it to PixelJam tonight :)
http://iamferris.com/
http://youth-uprising.com/

Where the fun's at.
Challenge Trophies Won:

Offline Raizor

  • Founder Member
  • Pentium
  • ********
  • Posts: 1150
  • Karma: 174
    • View Profile
    • Raizor's Dev Blog
Re: What are you working on at the moment?
« Reply #541 on: April 13, 2012 »
Thanks :) Yeah, couldn't enter at Revision due to some entry restrictions, but I'm shipping it to PixelJam tonight :)

Looking forward to seeing it :)
raizor

Challenge Trophies Won:

Offline ferris

  • Pentium
  • *****
  • Posts: 841
  • Karma: 84
    • View Profile
    • Youth Uprising Home
Re: What are you working on at the moment?
« Reply #542 on: April 16, 2012 »
Pouet official :P

Need to clean up a couple things; will be a final in a matter of days. Been thrashed with work lately so I haven't had the time to fix yet, but it's coming :P
http://iamferris.com/
http://youth-uprising.com/

Where the fun's at.
Challenge Trophies Won:

Offline Raizor

  • Founder Member
  • Pentium
  • ********
  • Posts: 1150
  • Karma: 174
    • View Profile
    • Raizor's Dev Blog
Re: What are you working on at the moment?
« Reply #543 on: April 16, 2012 »
Really cool Ferris! Loved the music. Congratulations on 2nd place.
raizor

Challenge Trophies Won:

Offline ferris

  • Pentium
  • *****
  • Posts: 841
  • Karma: 84
    • View Profile
    • Youth Uprising Home
Re: What are you working on at the moment?
« Reply #544 on: April 16, 2012 »
Thanks :)
http://iamferris.com/
http://youth-uprising.com/

Where the fun's at.
Challenge Trophies Won:

Offline Kirl

  • Senior Member
  • Pentium
  • ********
  • Posts: 1200
  • Karma: 230
    • View Profile
    • Homepage
Re: What are you working on at the moment?
« Reply #545 on: April 16, 2012 »
Yeah, cool stuff Ferris! Barfman FTW!  :clap:

Should've worked the jelly twister into the vommit trail though!  ;)
www.kirl.nl
Challenge Trophies Won:

Offline combatking0

  • JavaScript lives!
  • Senior Member
  • DBF Aficionado
  • ********
  • Posts: 4569
  • Karma: 235
  • Retroman!
    • View Profile
    • Combat King's Barcode Battler Home
Re: What are you working on at the moment?
« Reply #546 on: April 26, 2012 »
I'm working on light sourcing in Flash...
You are our 9001st visitor.
Challenge Trophies Won:

Offline Raizor

  • Founder Member
  • Pentium
  • ********
  • Posts: 1150
  • Karma: 174
    • View Profile
    • Raizor's Dev Blog
Re: What are you working on at the moment?
« Reply #547 on: April 26, 2012 »
Nice CK, that's looking cool :)
raizor

Challenge Trophies Won:

Offline benny!

  • Senior Member
  • DBF Aficionado
  • ********
  • Posts: 4380
  • Karma: 228
  • in this place forever!
    • View Profile
    • bennyschuetz.com - mycroBlog
Re: What are you working on at the moment?
« Reply #548 on: April 27, 2012 »
Woaaahhhh ... looks cool, CK0!
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

Challenge Trophies Won:

Offline Kirl

  • Senior Member
  • Pentium
  • ********
  • Posts: 1200
  • Karma: 230
    • View Profile
    • Homepage
Re: What are you working on at the moment?
« Reply #549 on: April 27, 2012 »
Ditto that, looks cool and I know how hard it is to do properly shaded 3d in Flash. I'm not sure I even understand my own code all that well. Respect! :)
www.kirl.nl
Challenge Trophies Won:

Offline combatking0

  • JavaScript lives!
  • Senior Member
  • DBF Aficionado
  • ********
  • Posts: 4569
  • Karma: 235
  • Retroman!
    • View Profile
    • Combat King's Barcode Battler Home
Re: What are you working on at the moment?
« Reply #550 on: April 27, 2012 »
Thanks. I've looked back at the Yabasic code tutorials and taken it a bit further.

When the comp is over, I'll translate this into Yabasic (minus the sound controls), and everyone will be able to examine the source with relative ease.
You are our 9001st visitor.
Challenge Trophies Won:

Offline Canopy

  • Atari ST
  • ***
  • Posts: 208
  • Karma: 20
    • View Profile
Re: What are you working on at the moment?
« Reply #551 on: April 27, 2012 »
About a month ago I wrote some OpenGL code to make a retro-flat-shaded game engine.  Next step is to upgrade the OpenGL to be shader-based, rather than the old-style.  Then to extend the functionality.

nice.. some of the stuff i want to do will eventually end up looking like that at first, he volume of data being pushed through will limit the definition/size of the data/squares

Offline Clyde

  • A Little Fuzzy Wuzzy
  • DBF Aficionado
  • ******
  • Posts: 7271
  • Karma: 71
    • View Profile
Re: What are you working on at the moment?
« Reply #552 on: April 28, 2012 »
At the moment 1 + 1.
Still Putting The IT Into Gravy
If Only I Knew Then What I Know Now.

Challenge Trophies Won:

Offline Canopy

  • Atari ST
  • ***
  • Posts: 208
  • Karma: 20
    • View Profile
Re: What are you working on at the moment?
« Reply #553 on: April 29, 2012 »

finally started actually doing something!

have installed vs2008, the mali opengl es simulator (which maps opengl es and egl calls through to opengl) and am starting by rewriting their cube sample from scratch 'my way' :bfuck1: to start building my engines codebase up before i start on other stuff

so i'm working on base code for my engine

Offline Kirl

  • Senior Member
  • Pentium
  • ********
  • Posts: 1200
  • Karma: 230
    • View Profile
    • Homepage
Re: What are you working on at the moment?
« Reply #554 on: April 29, 2012 »
Simple but sufficient AABB collisions.
www.kirl.nl
Challenge Trophies Won:

Offline Pot Noodle

  • Sponsor
  • Amiga 1200
  • *******
  • Posts: 271
  • Karma: 15
  • Computers have lots of memory but no imagination
    • View Profile
Re: What are you working on at the moment?
« Reply #555 on: April 29, 2012 »
Still working on my XJ220 game  ;D

Offline copse

  • ZX 81
  • *
  • Posts: 9
  • Karma: 3
    • View Profile
Re: What are you working on at the moment?
« Reply #556 on: April 30, 2012 »
Contemplating a remake.  Here's some images I reconstituted from copperlists and sequential bitplane data.  If you can work out what the extra data that looks like it could be something in the second image is, you get a peanut.  If you remember seeing the production back in the day, then maybe you thought it was as cool as I did.


Offline JAC!

  • ZX 81
  • *
  • Posts: 7
  • Karma: 0
    • View Profile
Re: What are you working on at the moment?
« Reply #557 on: May 05, 2012 »
If you can work out what the extra data that looks like it could be something in the second image is, you get a peanut.
Don't know the production but I like peanuts and I'd say 4D 2E 4B 2E could be part of a samples section in MOD.

Offline combatking0

  • JavaScript lives!
  • Senior Member
  • DBF Aficionado
  • ********
  • Posts: 4569
  • Karma: 235
  • Retroman!
    • View Profile
    • Combat King's Barcode Battler Home
Re: What are you working on at the moment?
« Reply #558 on: May 08, 2012 »
Just about got light sourcing down.
You are our 9001st visitor.
Challenge Trophies Won:

Offline benny!

  • Senior Member
  • DBF Aficionado
  • ********
  • Posts: 4380
  • Karma: 228
  • in this place forever!
    • View Profile
    • bennyschuetz.com - mycroBlog
Re: What are you working on at the moment?
« Reply #559 on: May 09, 2012 »
Wow ... is this also done in Flash, CKO? Looks cool!
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

Challenge Trophies Won: