Author Topic: Perspectively corrected texture mapping (software rendered)[BB2D]  (Read 10422 times)

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Offline ninogenio

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great! keep us up to date  :cheers:
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Offline Devils Child

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i implemented a z-buffer. the vgl user can now decide wether use zbuffer or wbuffer.
this formula above is from wikipedia. parts of this formula are calculated on the fly, parts of this formula are pre-calculated...