Author Topic: The Welcoming Committee  (Read 240497 times)

0 Members and 1 Guest are viewing this topic.

Offline Okeanos

  • ZX 81
  • *
  • Posts: 1
  • Karma: 0
    • View Profile
Re: The Welcoming Comittee
« Reply #500 on: March 12, 2011 »
No, my account is not a fake..............

Offline LittleWhite

  • Senior Member
  • Amiga 1200
  • ********
  • Posts: 418
  • Karma: 31
  • It's me!
    • View Profile
Re: The Welcoming Comittee
« Reply #501 on: March 12, 2011 »
Welcome around Okeanos \ o /
You are here too ... Nice to se you :)
The demoscene will never die, never!

Offline eKe

  • ZX 81
  • *
  • Posts: 1
  • Karma: 0
    • View Profile
Re: The Welcoming Comittee
« Reply #502 on: March 12, 2011 »
Hi there,
I'm from Czech Republic, recently started to play with some DirectX stuff in C++, don't know what (if anything) will come out of it, never really made anything in this field.
My friend (kind of a demoscene junkie and regular Pouet surfer) said this site is mentioned often and that I should check it out, so I did.
Currently I don't plan to post anything other than this don't-delete-me shout, but some stuff I already found here looked interesting and it would be a pitty to loose access.

Offline Moroboshisan

  • Senior Member
  • Amiga 1200
  • ********
  • Posts: 443
  • Karma: 18
  • C=64
    • View Profile
Re: The Welcoming Comittee
« Reply #503 on: March 12, 2011 »
Currently I don't plan to post anything other than this don't-delete-me shout, but some stuff I already found here looked interesting and it would be a pitty to loose access.

welcome aboard!

Offline jusa

  • ZX 81
  • *
  • Posts: 6
  • Karma: 5
    • View Profile
Re: The Welcoming Comittee
« Reply #504 on: March 12, 2011 »
Hello and greetings from Finland,

My initial motive to post is the aforementioned fake account plague. :) I actually joined last year when I started to learn/do some OpenGL stuff, while trying to find some more recent info from the net. I usually do mostly CLI/system daemon stuff with C++/C/Python and when looking to OpenGL coding went with those languages in reverse order, in the end settling with C++.  My learning/implementing method was mostly "to climb into a tree ass first", but it was fruitful in a sense that it resulted in a production. :) After that I dropped everything for a while, but recently I've again been starting to think of something new to do.. So, hopefully later on I'll be a bit more active, at least I'll be following interesting threads, when inspiration strikes me.

Offline Shockwave

  • good/evil
  • Founder Member
  • DBF Aficionado
  • ********
  • Posts: 17376
  • Karma: 497
  • evil/good
    • View Profile
    • My Homepage
Re: The Welcoming Comittee
« Reply #505 on: March 13, 2011 »
Nice to meet you Jusa :)

Glad that your unorthodox method of tree climbing resulted in a production! Let's hope that there will be more productions :)
Shockwave ^ Codigos
Challenge Trophies Won:

Offline LittleWhite

  • Senior Member
  • Amiga 1200
  • ********
  • Posts: 418
  • Karma: 31
  • It's me!
    • View Profile
Re: The Welcoming Comittee
« Reply #506 on: March 13, 2011 »
Welcome :)

Can we see your prodution ?
The demoscene will never die, never!

Offline havoc

  • ZX 81
  • *
  • Posts: 1
  • Karma: 0
    • View Profile
Re: The Welcoming Comittee
« Reply #507 on: March 13, 2011 »
Posting to avoid the fake account thingie, although I'm quite sure I posted here before... many moons ago ;)

Offline tixiv

  • ZX 81
  • *
  • Posts: 1
  • Karma: 0
    • View Profile
Re: The Welcoming Comittee
« Reply #508 on: March 13, 2011 »
Hi all!

I'm actually only posting here right now, to save my account from getting deleted, but I might as well telll you a little bit:

I mainly do Microcontroller coding and electronis, but I also find demo coding interesting, and I have a few friends in the demo scene, mainly C64 guys.
I registered here when I was looking for tips how to get started to code 3d stuff, because I wanted to code something like a balloon simulator... but ow well.. I have lots of other projects also....

cu around!
tixiv

Offline Kirl

  • Senior Member
  • Pentium
  • ********
  • Posts: 1199
  • Karma: 230
    • View Profile
    • Homepage
Re: The Welcoming Comittee
« Reply #509 on: March 13, 2011 »
Hello and :hi: to all new names!

Hope to see some of you entering in the destruction challenge. Just to be on the safe side, our new security system may still need some tuning.  ;D
 :lurkzap:
www.kirl.nl
Challenge Trophies Won:

Offline astyanax

  • ZX 81
  • *
  • Posts: 1
  • Karma: 0
    • View Profile
Re: The Welcoming Comittee
« Reply #510 on: March 13, 2011 »
Greetings friends!

I joined this forum a long(?) time ago, but I never got myself the motivation/time to participate ( you know, daily routine, university assignments, the usual :| )

So please save my account from oblivion :P, thanks!

P.S.
This is a good opporunity to  share that I enjoy the work you guys do ^_^. I just wish there was more source code available so us noobs could learn a thing or two :p


Offline Shockwave

  • good/evil
  • Founder Member
  • DBF Aficionado
  • ********
  • Posts: 17376
  • Karma: 497
  • evil/good
    • View Profile
    • My Homepage
Re: The Welcoming Comittee
« Reply #511 on: March 13, 2011 »
Greetings astyanax, tixiv and havoc :)
Shockwave ^ Codigos
Challenge Trophies Won:

Offline KrazyK

  • Amiga 1200
  • ****
  • Posts: 276
  • Karma: 120
    • View Profile
    • KrazyK Remakes
Re: The Welcoming Comittee
« Reply #512 on: March 13, 2011 »
Hi All,
I registered ages ago to see what was going on here but have only just got back into coding after many years of my brain wasting away so I thought i'd say something before my account got deleted!
Owned an Atari STe/FM in the 80s/90s and started, as many did, with ST Basic then went onto GFA Basic and did  lots of original stuff with STOS and 68000.  Cracked, trained, ripped, and modified loads of games back then and now that i've recently got my brain back into gear i've found I can still do the same on my PC.
  :updance:
I've started using Purebasic as I really like the syntax and there are some really good user libraries out for it.  I did try Freebasic afterwards but couldn't quite get away with the way it worked.  Maybe i'll try again if someone can persuade me it's easied then PB.
So, i've started on my first oldskool demo written in PB and could really do with some tips on some effects i'm trying to duplicate.

Challenge Trophies Won:

Offline Shockwave

  • good/evil
  • Founder Member
  • DBF Aficionado
  • ********
  • Posts: 17376
  • Karma: 497
  • evil/good
    • View Profile
    • My Homepage
Re: The Welcoming Comittee
« Reply #513 on: March 13, 2011 »
Cool, there are a few PB coders around here so feel free to post your questions :)

I doublt if there is anything we can't help you with!
Shockwave ^ Codigos
Challenge Trophies Won:

Offline tS

  • ZX 81
  • *
  • Posts: 2
  • Karma: 0
    • View Profile
Re: The Welcoming Comittee
« Reply #514 on: March 14, 2011 »
Just saying hello to keep my account safe xD
I've talked to Shockwave here before, and we have had a few ideas / discussions previously :) I hope this year will be a good one for better ideas and better demos :)

Offline combatking0

  • JavaScript lives!
  • Senior Member
  • DBF Aficionado
  • ********
  • Posts: 4569
  • Karma: 235
  • Retroman!
    • View Profile
    • Combat King's Barcode Battler Home
Re: The Welcoming Comittee
« Reply #515 on: March 14, 2011 »
Welcome to the forums - whether you want to code demos or almost anything else, (but mostly demos), we'll be here to see your programs, help out if you need it, and if you can help somebody else, please don't be afraid to offer help too. :hi:
You are our 9001st visitor.
Challenge Trophies Won:

Offline Shockwave

  • good/evil
  • Founder Member
  • DBF Aficionado
  • ********
  • Posts: 17376
  • Karma: 497
  • evil/good
    • View Profile
    • My Homepage
Re: The Welcoming Comittee
« Reply #516 on: March 19, 2011 »
Jusa's post about Qubism has been split and moved here;

http://www.dbfinteractive.com/forum/index.php?topic=4988.0

Cheers.
Shockwave ^ Codigos
Challenge Trophies Won:

Offline jockew

  • ZX 81
  • *
  • Posts: 1
  • Karma: 0
    • View Profile
Re: The Welcoming Comittee
« Reply #517 on: March 27, 2011 »
Hi everyone!
My name is Jocke, I live in sweden. I've always loved the old c64 and amiga demos and I've coded a few myself back in the days! ;)
I've coded some suff with libSDL a few years ago and I want to get my hands dirty again. But this time I'm going for opengl. All I've done with opengl in the past is a cube with my picture attached on each side spinning round but that was also a few years ago so I consider myself a newbe. ;)

Offline LittleWhite

  • Senior Member
  • Amiga 1200
  • ********
  • Posts: 418
  • Karma: 31
  • It's me!
    • View Profile
Re: The Welcoming Comittee
« Reply #518 on: March 27, 2011 »
Hello and welcome :)

Happy to see a new SDL / OpenGL lover around :) Have fun and don't hesitate to ask
The demoscene will never die, never!

Offline Shockwave

  • good/evil
  • Founder Member
  • DBF Aficionado
  • ********
  • Posts: 17376
  • Karma: 497
  • evil/good
    • View Profile
    • My Homepage
Re: The Welcoming Comittee
« Reply #519 on: March 27, 2011 »
Hi Jocke, welcome to DBF :)

Shockwave ^ Codigos
Challenge Trophies Won: