That really does look like clouds Rick, very nice indeed, however still runs slow because of unnecessary calculations.
As a cloud texture generator though it really does generate some very nice looking clouds! Nice to see you taking the fire off in a different direction, will be watching to see what else you can make it do

Thank's for the Karma!
Btw, you need to blur your cool map if you are going to use this in fire to create those lovely tongues of flame. I suggest that you plot a few hundred points on your map in a high colour (!!!!!use a precalculated palette this is why your program is slow!!!!) and do about 20 anti alias passes on the cool map to blur it. Also the cool map should scroll at the same rate as the flames to create even cooling of each flame particle, however, don't physically scroll the cool map, use some offset instead to save on speed. When you're doing pixel intensive stuff like this you need to keep the calculations as simple as you can and you will notice a big boost in speed

Oh and have some Karma back for that lovely cloud sim
