Author Topic: Direct3D framework for C++  (Read 4877 times)

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Offline Jim

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Direct3D framework for C++
« on: March 14, 2007 »
Here's a very short sample for initialising Direct3D with a window and a z-buffer.

Jim

PS. If you don't already have it, the DirectX9c February Edition is here
http://www.microsoft.com/downloads/details.aspx?FamilyId=09F7578C-24AA-4E0A-BF91-5FEC24C8C7BF&displaylang=en
« Last Edit: March 14, 2007 by Jim »
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Offline Shockwave

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Re: Direct3D framework for C++
« Reply #1 on: March 14, 2007 »
Karma ++ :)

Thanks Jim.
Shockwave ^ Codigos
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Offline benny!

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Re: Direct3D framework for C++
« Reply #2 on: March 14, 2007 »
Definately K++.

Works like a charme here. Very good. I never touched D3D but I will keep this
on my HD. If I should want to have a go with D3D this will be a valuable start
to work with.

Thanks a lot, Jim !!!
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

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Offline rdc

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Re: Direct3D framework for C++
« Reply #3 on: March 14, 2007 »
 :goodpost:

Offline Tetra

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Re: Direct3D framework for C++
« Reply #4 on: March 16, 2007 »
Wow, I hadnt even noticed these, nice 1 Jm!  8)

Just looked at it, very nicely commented, thanks a lot.
« Last Edit: March 16, 2007 by Tetra »
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