I just want to start a little discussion about nowadays position of 64kb intros
in the scene. Some years ago - it really fascinates me what people can press
into just 64kb. But nowadays - it is even more fascinating seeing what people
can do in only 4kb. The quality of the effects and even the sound quality (ref.
to Gargajs softsynth e.g) are comparable to the quality of normal 64kb intros.
The only big difference I see is - that a 64kb contains more effects and is longer.
That leads me to another point -> compression and its relating decompression
I have to say that there are some 64kb intros which truly rocks concerning their
quality. These intros definately have some amazing compression algos' and very
good algos for creating synth, textures and other stuff. But what is sometimes
really annoying is long decrunch-time (guess you all know the famous farbrausch
progress bar). And it is really a pity, but long decrunch times often keep me away
from watching a 64kb a second time because I dont want to wait each time.
The compression rate is comparably low for 4kb intros because there are not so
many bytes for compression algo's and stuff. And the decrunch time of nowadays
4kb intros are acceptable IMHO.
So what do you think about it ? Do you feel the same when you start a 64kb intro
the second time - and you have to wait about one minute until it is decompressed?
Should the scene drop 64kb development and focus on 4kb intros only
Or should there be a informal rule that a 64kb decompression may not take any longer
than a certain time ( ~ 10seconds ) on a standard computer.
Feel free to share your opinions about that with me