Flip tries to synchronise the update of the window with the refresh rate of your monitor. This avoids tearing, where the frame is updated when the raster is halfway down the screen, giving you two halves of two different renders. Your monitor is likely set to 60Hz - if you can, I'd adjust that to at least 75Hz to avoid eyestrain. Flip 0 tells it not to sync, so there's no waiting going on and it runs flat out.
Jim