Slight bugette in the fire code
Yeah, by turning the rand up the flames fill the sky more, but yeah I know its a bad way to do it

Your code would compile to about 5Kb under Windows if you didn't have the 700Kb Blitz runtime library
I just had a look at tetras one, and thats quite a bit less code with no clipping problems, so I'll go over it a bit more.
At the end of the day I don't really deserve all that much credit for it, as I was basically converting it from C++, and trying to understand it as I went along. At least I'm starting to get what vectors are tho.
As for plans, a little doom like shoot em up would be cool. I've already got the strafeing set up, just need to make it so you dont move faster on diagnals, but thats easy to fix
