Author Topic: Yabasic Buffering  (Read 14173 times)

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Offline Xone

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Yabasic Buffering
« on: January 30, 2008 »
Hi,

I'm transfering some yabasic work from my PS2 to PC, and now using Yabasic for windows.
Is there any way of buffering on the windows version of Yabasic? or do I have to put
up with the dreaded flicker ?  :-\

Offline Jim

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Re: Yabasic Buffering
« Reply #1 on: January 30, 2008 »
Hi Xone! Welcome to the forum!

Can you tell me which version of yabasic you are moving to?  At least on XP, there shouldn't be any flicker with the latest version of ps2yabasic.
http://members.iinet.net.au/~jimshaw/Yabasic/ps2yabasic1.6b3.zip

There's a rubbish PSP version too... :P

Jim
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Offline Xone

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Re: Yabasic Buffering
« Reply #2 on: January 30, 2008 »
Thx for the welcome Jim  :)

And a big thanks for that link, I was using a self extracting yabasic, file: [ yabasic-2.763.bin ]
But your yabasic looks very interesting on first inspection, I'll let you know how I get on with it.


update -
Excellent Jim. I don't need to convert all the command lines with this version.
Now I have the fun task of copy typing all the programs over from the PS2.
Nice  :D
« Last Edit: January 30, 2008 by Xone »

Offline rain_storm

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Re: Yabasic Buffering
« Reply #3 on: January 30, 2008 »
Have you got a Action Replay Max? If you have then you can easily copy the files from memory cards direct to a USB flash drive. You dont even have to convert the Yabasic files to another format just open them in notepad and save them as .txt files.

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Offline Xone

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Re: Yabasic Buffering
« Reply #4 on: January 30, 2008 »
no replay max im affraid

Offline Shockwave

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Re: Yabasic Buffering
« Reply #5 on: January 30, 2008 »
Make sure that you post your programs as well, it's been a while since a new Yabasic programmer came along :)

 :hi: to the forum.
Shockwave ^ Codigos
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Offline benny!

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Re: Yabasic Buffering
« Reply #6 on: January 30, 2008 »
 :hi: from me, too. enjoy your stay !
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

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Offline rain_storm

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Re: Yabasic Buffering
« Reply #7 on: January 30, 2008 »
Im sure lookin forward to seeing what you've done Xone. Big welcome to the forum :D

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Offline Yaloopy

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Re: Yabasic Buffering
« Reply #8 on: January 31, 2008 »
Welcome along, man. Looking forward to seeing some new yab stuff! :D
Fuck L. Ron Hubbard and fuck all his clones.
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Offline Xone

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Re: Yabasic Buffering
« Reply #9 on: January 31, 2008 »
Thanks guys,  :kewl:

Im sure lookin forward to seeing what you've done

Me too !

Yabasic is so much nicer (esp regarding run-time) on the PC.
Unfortunately, the yabasic API crashed on me a few times while typing up,
are there a few bugs in the editor Jim? or does my pc need a  :whack:

Offline rain_storm

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Re: Yabasic Buffering
« Reply #10 on: January 31, 2008 »
There is one bug in the source colouring but its easy to fix, disable it by:
  Edit -> Options  &  un-tic source colouring

in the Options menu you can also increase the speed of your programs by syncing to the PC monitor. Also you can log all uses of the print command to file, this is the only way to write to a file with ps2yabasic.

btw you may be interested in having a look at the programs on this site. This is a collection of demos / games that were developed during the reign of the old yabasic forums. Some of those programrs were made by people who are members of this forum.

http://members.iinet.net.au/~jimshaw/Yabasic/yabres/yabres.html

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Offline Xone

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Re: Yabasic Buffering
« Reply #11 on: January 31, 2008 »
Thanks rain, i'll give those a try.

Offline Jim

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Re: Yabasic Buffering
« Reply #12 on: February 01, 2008 »
Sorry about that bug.   With that option off, it should be stable.  With it on, every now and then it will screw up while you're editing and save the source out with a default name.

Jim
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Offline rain_storm

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Re: Yabasic Buffering
« Reply #13 on: February 01, 2008 »
Its no big deal, Jim. The emulator is top notch. I just love the language and thanks to you're emulator I can produce code long after the death of my ps2.

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Offline Xone

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Re: Yabasic Buffering
« Reply #14 on: February 01, 2008 »
I second that rain_storm.

It's certainly braught a new lease of life to my programs.
I can up the particle counts to 10-15x what PS2 allowed and the
program still runs smoooth !

PS3 really needs a yabasic which utilises its hardware,,, the creative possibilities
for programmers in terms of demos/simulations would be awesome, and it could do
Sony the world of good to have something like that.

Offline Shockwave

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Re: Yabasic Buffering
« Reply #15 on: February 01, 2008 »
PS3 really needs a yabasic which utilises its hardware,,, the creative possibilities
for programmers in terms of demos/simulations would be awesome, and it could do
Sony the world of good to have something like that.

I'd love that too, but the sad reality is that PS2 Yabasic was only bundled with the PS2 so that Sony could escape an import tax by classifying the console as a programmable computer, they never really seemed to give a shit about the homebrew community that tried to materialise around their really flawed but strangely compelling language.
Shockwave ^ Codigos
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Offline rain_storm

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Re: Yabasic Buffering
« Reply #16 on: February 01, 2008 »
I dont think that they managed to convince the tax man for most countries or they would certainly have tried it again with the ps3. But then again the modding community have been hard at work trying to find a way to get homebrew to run on the ps3 and its still early days. Something like the Idepence Exploit would be very welcome

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Offline Xone

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Re: Yabasic Buffering
« Reply #17 on: February 01, 2008 »
the sad reality is that PS2 Yabasic was only bundled with the PS2 so that Sony could escape an import tax by classifying the console as a programmable computer
Very sad.

Offline Jim

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Re: Yabasic Buffering
« Reply #18 on: February 01, 2008 »
If you have the original PS2 disk with yabasic on it, it will run on the PS3 just like any other PS2 game (as long as you have a backwards-compatible PS3).

Jim
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Offline Shockwave

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Re: Yabasic Buffering
« Reply #19 on: February 02, 2008 »
Does it get a performance boost when run on a PS3 Jim?
Shockwave ^ Codigos
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