Author Topic: OpenGL ES experience  (Read 3070 times)

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Offline benny!

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OpenGL ES experience
« on: February 05, 2008 »
Hi all,

I have some little OpenGL knowledge and within my
next project I have to use OpenGL ES (V1.1). Does
anyone of you have any experience with that API ?

Are there any trapfalls or hints you can give me ?

Any general advice / comment is appreciated.

Greetz,
benny!
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Offline Jim

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Re: OpenGL ES experience
« Reply #1 on: February 06, 2008 »
You get a lot more than you think - but forget advanced features like pixel shaders.

Jim
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Offline taj

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Re: OpenGL ES experience
« Reply #2 on: February 06, 2008 »
Benny,

I think thats a very good job! Lucky you. Theres no retained mode, so no display lists. You have more control over data formats. As Jim says 1.1 has no shaders - 2.0 has shaders.

Taj
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Offline benny!

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Re: OpenGL ES experience
« Reply #3 on: February 06, 2008 »
Hmm ... ok. Will see how things turn out.

No shader-support is not a problem right now.
Just need some basic functionality I guess -
so if this works fine that should be enough!
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