Author Topic: Using Audiere in Code::Blocks (cpp)  (Read 1662 times)

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xteraco

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Using Audiere in Code::Blocks (cpp)
« on: June 23, 2006 »


this is the last sound thing i'm gonna code, i swear, lol....  this lib is my particular fav, it plays all formats, its open source, its easy to use.. i love it, so enjoy :)

Offline Clyde

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Re: Using Audiere in Code::Blocks (cpp)
« Reply #1 on: June 23, 2006 »
I've not got round to trying it, but is this a finished project / Wip ? Or are you in need of help with an aspect of it.

Cheers,
Clyde.
Still Putting The IT Into Gravy
If Only I Knew Then What I Know Now.

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xteraco

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Re: Using Audiere in Code::Blocks (cpp)
« Reply #2 on: June 23, 2006 »
its an example of how to use audiere.... with code::blocks and gcc

Offline Shockwave

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Re: Using Audiere in Code::Blocks (cpp)
« Reply #3 on: June 23, 2006 »
Have some good Karma for sharing Xteraco :)
Shockwave ^ Codigos
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Offline rootuid

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Re: Using Audiere in Code::Blocks (cpp)
« Reply #4 on: August 03, 2006 »
Works without problem as tested under Dev-CPP, mucho gracias. O0 O0

Some info on Audiere: Audiere is a high-level audio API. It can play Ogg Vorbis, MP3, FLAC, uncompressed WAV, AIFF, MOD, S3M, XM, and IT files. For audio output, Audiere supports DirectSound or WinMM in Windows, OSS on Linux and Cygwin, and SGI AL on IRIX.