Author Topic: [Demo] Cities (Update : fractal)  (Read 9285 times)

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Offline Hezad

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Re: [Demo] Cities (Update : fractal)
« Reply #20 on: October 21, 2008 »
uh ? argh my bad I surely forgot to change the files in the zip ><

Here is the new one :)

- Download ! -


(the old link should redirect to this version too)

Offline Shockwave

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Re: [Demo] Cities (Update : fractal)
« Reply #21 on: October 21, 2008 »
Yep, that's more like it :)


It's a great idea to have some guy walking around and dreaming up demo effects, it's going to be tough to put this together but I think you can do it Hezad :D

You already proved that elsewhere.
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Offline Hezad

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Re: [Demo] Cities (Update : fractal)
« Reply #22 on: October 21, 2008 »
Thanks :) I'll work on this :D

Offline va!n

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Re: [Demo] Cities (Update : fractal)
« Reply #23 on: November 03, 2008 »
@Hezad:
very nice work and your gfx skills are great!
really like the head-drawing! K++
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Offline Hezad

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Re: [Demo] Cities (Update : fractal)
« Reply #24 on: November 03, 2008 »
Thanks a lot :D

Offline bikerboy

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Re: [Demo] Cities (Update : fractal)
« Reply #25 on: November 30, 2008 »
really nice man very nice work :goodpost: keep it up it's a really good project :goodpost:

some ideas that came up while watching it.

i noticed that the rain never stops, and then there are leafs but not at the same direction as the rain, so in my opinion is to first start with the leafs then stop the leafs and start the rain.

then the walking guy dissapears from the sreen (walking backwards) and appears again (walking forward) holding an umbrella or wearing a raincoat and if possible an effect on the umbrella or the raincoat the rain hitting on it.

on the empty space you can allways put an aircraft or a sun and a moon for the night/day change, also you can put some people passing by the walking guy in the opposite direction.