Author Topic: [REMAKES] Vision Factory Spaceship  (Read 12351 times)

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Offline Jim

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[REMAKES] Vision Factory Spaceship
« on: October 26, 2008 »
Here's my remake entry.  It's not pixel perfect, but I will include source so it can be fixed up.
Do try the joystick (or arrows and spacebar)!
I'm off to Venlo!

Jim

« Last Edit: October 26, 2008 by Jim »
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Offline ninogenio

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Re: [REMAKES] Vision Factory Spaceship
« Reply #1 on: October 26, 2008 »
i get an error from vista jim saying something like.

this application has failed to start because its side-by-side configuration is incorrect.please see the application event log for more detail.
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Offline Jim

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Offline Jim

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Re: [REMAKES] Vision Factory Spaceship
« Reply #3 on: October 26, 2008 »
I've changed the original zip to not reference any C runtime at all.  That's taken me 5 mins over the time limit though  :-\

Jim

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Offline ninogenio

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Re: [REMAKES] Vision Factory Spaceship
« Reply #4 on: October 26, 2008 »
very very cool! having something todo while reading the scroller is fun :)

edit - i think you should be ok time wise surely?!
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Offline Praecor

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Re: [REMAKES] Vision Factory Spaceship
« Reply #5 on: October 26, 2008 »
 :clap: :clap: Amazing :) Adding that input is so cool !! All trees & bushes going by fast so nicely. Awesome feeling to wave around and listen to that music.

It's also good to see you added your own credit in the end. you really deserve it, after hard coding and getting that true amiga-day feeling to it!!

Btw. I find those source-codes useful, and especially cool they are in plain c. thanks releasing.  :cheers:
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Offline Praecor

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Re: [REMAKES] Vision Factory Spaceship
« Reply #6 on: October 26, 2008 »
Works great on Vista!!!
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Offline Shockwave

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Re: [REMAKES] Vision Factory Spaceship
« Reply #7 on: October 26, 2008 »
It won't run here sadly Jim. :*(

Sorry.
Application configuration is incorrect.
Shockwave ^ Codigos
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Offline Shockwave

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Re: [REMAKES] Vision Factory Spaceship
« Reply #8 on: October 26, 2008 »
From the rules:

Quote
There will be a grace period of one day at the end of the competition to fix any compatibility problems of remakes submitted before the deadline.

Please if you can, could you change it so that it doesn't need any runtimes? Thanks.
Shockwave ^ Codigos
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Offline Jim

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Re: [REMAKES] Vision Factory Spaceship
« Reply #9 on: October 26, 2008 »
Should be that already.  I don't use any runtimes, after nino's post.

Jim

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Offline Shockwave

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Re: [REMAKES] Vision Factory Spaceship
« Reply #10 on: October 26, 2008 »
Mmmm.

Strange. Maybe it's this machine, there is something corrupted on this computer. I will test it on another computer when I go to visit my parents later.

Stormbringer, does it run with you mate?
Shockwave ^ Codigos
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Offline Xalthorn

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Re: [REMAKES] Vision Factory Spaceship
« Reply #11 on: October 26, 2008 »
It runs for me when I unload the virus scanner.

That's really cute, and fun to play with whilst reading (or ignoring) the scroller.  I always loved those blocky 3D style letters.

One thing that confuses me though, is when you turn the ship left, the bushes also go left which confuses me because I'd expect them to go right (away from the ship) and the same for when you turn right.

I haven't seen the original though, so it might also do the same thing.
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Offline stormbringer

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Re: [REMAKES] Vision Factory Spaceship
« Reply #12 on: October 26, 2008 »
runs fine here (XP) except it's a bit shaky (even in full screen mode that does not seem to be a proper full screen mode.. maybe my gfx card does not support the requested one)

ship controls seem to be inverted.. I'll check it later at work with a joystick. It would be nice to see that one fixed
We once had a passion
It all seemed so right
So young and so eager
No end in sight
But now we are prisoners
In our own hearts
Nothing seems real
It's all torn apart

Offline Jim

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Re: [REMAKES] Vision Factory Spaceship
« Reply #13 on: October 26, 2008 »
Ship controls inverted is definitely a bug!

Full screen has to be 800x600 since the original is way overscanned, vertically, from 320x256, which I double up.

Shakiness comes from trying to get 50Hz (original frame rate) when screen refreshes at 60Hz.  UAE has the same problem.  There's no way to make a perfect copy of a 50Hz demo at 60Hz...

Sorry about the clunkiness.  :-[

Jim
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Offline stormbringer

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Re: [REMAKES] Vision Factory Spaceship
« Reply #14 on: October 26, 2008 »
true Jim, but why not make it work @ 60Hz? I also have this challenge for my remakes but I simply make the intro work at 60Hz like an NTSC Amiga. in this case, at least for the scroll text. The ship motion can stay at 50Hz since there will not be any visible difference...
We once had a passion
It all seemed so right
So young and so eager
No end in sight
But now we are prisoners
In our own hearts
Nothing seems real
It's all torn apart

Offline Jim

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Re: [REMAKES] Vision Factory Spaceship
« Reply #15 on: October 26, 2008 »
Reason it can't run at 60 is that scroller goes 6 pixels per 50Hz frame.  If I run it at 60Hz then the scroll goes too fast and finishes before the music (in fact, adding my own credit fux0rs that too).  I think it's brilliant of the original demo that it's so ad-hoc "bye the way...", but the scroller finishes right when the music does.  I should have left it alone.
So, there's no way to make a 50hz scroller scroll at the right speed on a 60Hz screen.  Not something we should argue about, just something we have to live with.
Is this not a problem with all the demos you convert?  All the timing is frame-based, except the music.
Jim

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Offline benny!

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Re: [REMAKES] Vision Factory Spaceship
« Reply #16 on: October 26, 2008 »
Runs smooth. Great remake, Jim. Congratz!
[ mycroBLOG - POUET :: whatever keeps us longing - for another breath of air - is getting rare ]

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Offline Shockwave

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Re: [REMAKES] Vision Factory Spaceship
« Reply #17 on: October 26, 2008 »
Yay! I got it to run :D

It's really nice Jim.

The only things that seemed amiss for me was the bordered window in windowed mode and the taskbar was visible in fullscreen, ship won't move up and down like the original for me too.

Emulating 50hz has been done really well afaic.  :)
Shockwave ^ Codigos
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Offline Jim

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Re: [REMAKES] Vision Factory Spaceship
« Reply #18 on: October 26, 2008 »
omfg!  I didn't realise it went up and down!!!!!11oneshit.   Ha ha ha, I've loved this demo for 20 years and now I find out there's even more to it!  :D

Jim

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Offline Rbz

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Re: [REMAKES] Vision Factory Spaceship
« Reply #19 on: October 26, 2008 »
Does not work here too, incorrect configuration thing  :-\

Recompiled your source code on MSVC 2005 and now it works fine, attached one version here.

And yes, ship controls are wrong :)
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