Author Topic: Framework V7.0 Beta Testing -> OMG It's rotating  (Read 1262 times)

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Offline LittleWhite

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Hello,

I need your time.

I have built a kind of crappy framework, but during the Magnification competition this one doesn't work well.

Here a new version, but I am not sure that this will be better.
Can you test it, and send me back the file trace.log created by the framework. You can open the trace.log and check if confidential information will go out ;)

There is a version for windows and also one for linux. I need only one check for the linux version.
On windows if the program doesn't work, can you try to update the driver ( O_o -> OpenGL implementation ).

Thank you
The demoscene will never die, never!

Offline Shockwave

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Re: Framework V7.0 Beta Testing -> OMG It's rotating
« Reply #1 on: September 10, 2009 »
I saw a hint of a rotating cube and a nice bit of shading on the top right of the screen.

Code: [Select]
Log opened
- Window created [ Size: 800,600
- -*- OpenGL vendor: - ATI Technologies Inc.-
- -*- OpenGL renderer: - Radeon X1650 Series-
- -*- OpenGL version: - 2 1 8543 Release-
- -*- GLSL loaded
- -*- GL_EXT_framebuffer_object loaded
- Camera created
- OpenGL Initialised
- Scene created
- Shader '- compiled
- Shader deleted
- Shader '- compiled
- Shader deleted
- Shader '- compiled
- Shader deleted
- Shader '- compiled
- Shader deleted
- Camera deleted
- Scene deleted
- Window deleted
Log closed
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Offline LittleWhite

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Re: Framework V7.0 Beta Testing -> OMG It's rotating
« Reply #2 on: September 10, 2009 »
Thank you Shockwave

I will abuse, but can I have a screenshot ... I discover something strange this morning on another computer :s
The demoscene will never die, never!

Offline Shockwave

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Re: Framework V7.0 Beta Testing -> OMG It's rotating
« Reply #3 on: September 10, 2009 »
Here ya go
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Offline LittleWhite

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Re: Framework V7.0 Beta Testing -> OMG It's rotating
« Reply #4 on: September 10, 2009 »
Thank you very much, I am, now, in a deep shit :D
The demoscene will never die, never!

Offline rbz

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Re: Framework V7.0 Beta Testing -> OMG It's rotating
« Reply #5 on: September 10, 2009 »
Seems to be working here, except for cube light.

Quote
Log opened
- Window created [ Size: 800,600
- -*- OpenGL vendor: - NVIDIA Corporation-
- -*- OpenGL renderer: - GeForce 8800 GTS 512/PCI/SSE2-
- -*- OpenGL version: - 3 1 0-
- -*- GLSL loaded
- -*- GL_EXT_framebuffer_object loaded
- Camera created
- OpenGL Initialised
- Scene created
- Shader '- compiled
- Shader deleted
- Shader '- compiled
- Shader deleted
- Shader '- compiled
- Shader deleted
- Shader '- compiled
- Shader deleted
- Camera deleted
- Scene deleted
- Window deleted
Log closed
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Offline hellfire

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Re: Framework V7.0 Beta Testing -> OMG It's rotating
« Reply #6 on: September 11, 2009 »
Same as rbz just with older drivers.
Code: [Select]
- Window created [ Size: 800,600
- -*- OpenGL vendor: - NVIDIA Corporation-
- -*- OpenGL renderer: - GeForce 8800 GTS 512/PCI/SSE2-
- -*- OpenGL version: - 3 0 0-
- -*- GLSL loaded
- -*- GL_EXT_framebuffer_object loaded
- Camera created
- OpenGL Initialised
- Scene created
- Shader '- compiled
- Shader deleted
- Shader '- compiled
- Shader deleted
- Shader '- compiled
- Shader deleted
- Shader '- compiled
- Shader deleted
- Camera deleted
- Scene deleted
- Window deleted
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Offline Clyde

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Re: Framework V7.0 Beta Testing -> OMG It's rotating
« Reply #7 on: September 15, 2009 »
Works fine here.

AMD Athlon 64 dual core 3800+ 2.0ghz
XP / W7

Code: [Select]
Log opened
- Window created [ Size: 800,600
- -*- OpenGL vendor: - NVIDIA Corporation-
- -*- OpenGL renderer: - GeForce 7600 GS/PCI/SSE2/3DNOW!-
- -*- OpenGL version: - 2 1 2-
- -*- GLSL loaded
- -*- GL_EXT_framebuffer_object loaded
- Camera created
- OpenGL Initialised
- Scene created
- Shader '- compiled
- Shader deleted
- Shader '- compiled
- Shader deleted
- Shader '- compiled
- Shader deleted
- Shader '- compiled
- Shader deleted
- Camera deleted
- Scene deleted
- Window deleted
Log closed
Still Putting The IT Into Gravy
If Only I Knew Then What I Know Now.

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Offline LittleWhite

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Re: Framework V7.0 Beta Testing -> OMG It's rotating
« Reply #8 on: September 15, 2009 »
Thank you all,

But, look at the screenshot between Shockwave and rbz, ( between NVIDIA and ATI ), there are differences...
Anyway,  I think to restart this framework :s
The demoscene will never die, never!

Offline Pixel_Outlaw

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Re: Framework V7.0 Beta Testing -> OMG It's rotating
« Reply #9 on: September 16, 2009 »

I too am having problems, of course running one of the dreaded ATI cards that mangles any shader attempt...

The program would not even start, no error was given either.

Windows XP
Compaq Presario, Radeon 9200 series, Celeron CPU 2.93 GHz
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Offline TinDragon

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Re: Framework V7.0 Beta Testing -> OMG It's rotating
« Reply #10 on: September 16, 2009 »
Here's my trace.
Code: [Select]
Log opened
- Window created [ Size: 800,600
- -*- OpenGL vendor: - ATI Technologies Inc.-
- -*- OpenGL renderer: - ATI Radeon HD 4800 Series  -
- -*- OpenGL version: - 2 1 8870-
- -*- GLSL loaded
- -*- GL_EXT_framebuffer_object loaded
- Camera created
- OpenGL Initialised
- Scene created
- Shader '- compiled
- Shader deleted
- Shader '- compiled
- Shader deleted
- Shader '- compiled
- Shader deleted
- Shader '- compiled
- Shader deleted
- Camera deleted
- Scene deleted
- Window deleted
Log closed

I get a window that looks like rbz and I am on a radeon card, so I would think the issue isnt nvidia/ati but possibly drivers or shader version used. I will point out that while it says my card is OpenGL version: - 2 1 8870, it can also do all 3.0,3.1 stuff but I have found that the return from the GL_VERSION is reporting wierd results, it seems to me it reports the current context version rather than the highest possible version which nvidia returns.

Offline LittleWhite

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Re: Framework V7.0 Beta Testing -> OMG It's rotating
« Reply #11 on: September 16, 2009 »
Can also be a bug from me :s

But, I know first, between my Linux and my Window, that I can have differences during the compilation of the shaders ( windows seems a bit more strict ).
I know ( from the orange book ) that how the shaders are read depends on the implementation ... so it would be cool to have something like ( for gcc ) an option -ansi -pedantic - Wextra :p.
The demoscene will never die, never!