Author Topic: Channel 4 3D week.  (Read 19415 times)

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Offline Stonemonkey

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Re: Channel 4 3D week.
« Reply #40 on: November 23, 2009 »
It doesn't need to be 3D rendering, some things can be done with 2D.
I was thinking that about the colours being selectable too.

Offline combatking0

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Re: Channel 4 3D week.
« Reply #41 on: November 23, 2009 »
Even a 2.5D (2D stuff positioned and scaled in a 3D environment) demo could be done in bi-colour 3D.
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Offline Shockwave

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Re: Channel 4 3D week.
« Reply #42 on: November 24, 2009 »
A 3D glasses comp might be cool, but not everyone can do 3D.

We would have to decide on a colour scheme, but it could be possible to code in the left/right colours and have them customisable.

There must be some resources on the internet regarding scaling.

I'll give this a try in the new year and see what I come out with.

To be honest, the take up for the last comp was so poor that I'll be thinking twice before the next one sadly...

It will have to be something with broad appeal. It's not worth running them otherwise
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Offline Stonemonkey

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Re: Channel 4 3D week.
« Reply #43 on: January 26, 2010 »
->Fryer - part of the problem is that instead of 24fps going to both eyes, we get 12fps going to each eye which isn't quite enough.   The same problem will happen with TVs unless somehow they manage to cram in double the number of frames per second.

Jim

Sorry Jim, my reply to this wasn't quite right before. I thought the polarised system projected both images at the same time and each lens filtered out the image to each eye, that was the case with linear polarisation but with the circular polarisation used now in RealD it's a single projector with a switching polarising lens which alternates between the views, it does that at 3X the movie framerate though so the movie is still 24 fps to each eye but each eye 'sees' each frame 3 times.