Author Topic: [C++] freeglut, sdl or windows.h?  (Read 4397 times)

0 Members and 1 Guest are viewing this topic.

Offline James_wright_1990

  • C= 64
  • **
  • Posts: 48
  • Karma: 4
    • View Profile
[C++] freeglut, sdl or windows.h?
« on: February 16, 2010 »
Hi,

I am about to start a new piece of coursework for my degree and i'm having some trouble on deciding how to open and manage my window. for my last prodject i used freeglut which was fine but i had to put up with its quirks which have put me off it recently. the new nehe tutorials are using sdl which looks ok but it will require me to have to learn more about how sdl works and my third option is to use windows.h and open and manage the window manualy this last option is used in a book i anm using but the problem is the aurther just gives large sections of source code with very little explanation and i dont like not knowing how my code works.

basically i was wondering if anybody had any sergestions as to which i should go with as i'm getting a little confused.

james
"if debugging is the proccess of removing bugs from software then that means that programming must be the proccess of putting them in" my favourite programming quote.

Offline hellfire

  • Sponsor
  • Pentium
  • *******
  • Posts: 1294
  • Karma: 466
    • View Profile
    • my stuff
Re: [C++] freeglut, sdl or windows.h?
« Reply #1 on: February 16, 2010 »
For C++ I would suggest SFML.
Qt is a good choice if you require gui-stuff, too.
But there's nothing wrong with SDL, either.
Challenge Trophies Won:

Offline James_wright_1990

  • C= 64
  • **
  • Posts: 48
  • Karma: 4
    • View Profile
Re: [C++] freeglut, sdl or windows.h?
« Reply #2 on: February 17, 2010 »
KK thanks for the help i am looking into it at the moment

cheers james
"if debugging is the proccess of removing bugs from software then that means that programming must be the proccess of putting them in" my favourite programming quote.