PROGRAMMING > Console homebrew

C++ with XNA?

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staticgerbil:


Hi guys,

I'm just wondering if anyone has done any XNA using C++, specifically for the Xbox.

I've had a bit of a read over the net about using Managed C++ to use the XNA libraries but everything I find from MS only talks about C#.

I have found some people saying that they have Managed C++ working with XNA but I've seen no real evidence that it works on the Xbox.

At the moment I'm not going to fork out $99 just to find out for myself and was wondering if anyone here had tried this?

va!n:
Afaik XNA is for C# only and if you want to code something for XBox, you can just do it in C# and XNA! So no need of C++

If you want Code something in C++ or whatever, you can take a look to SlimDX or better to the newer SharpDX which supports even DX11.

http://slimdx.org/
http://code.google.com/p/sharpdx/

staticgerbil:
Thanks for the reply :)

I'll check out those links later on today.

Tbh I'm pretty busy these days and I'll probably never get around to doing more xbox code.  I just got a little excited when I came back here and saw nino was doing some XNA.

The only reason I want to use c++ is that I have a decent amount of c++ code that I would love to just drop in a folder and re-use.

I can probably do it with some heavy macro use ;)

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