Author Topic: [Destruction] Most Crappy Destruction ever  (Read 2058 times)

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Offline LittleWhite

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Submitted

EDIT: Video -> http://www.sendspace.com/file/ydndr0
« Last Edit: March 27, 2011 by LittleWhite »
The demoscene will never die, never!

Offline Shockwave

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Re: [Destruction] Most Crappy Destruction ever
« Reply #1 on: March 27, 2011 »
This doesn't work here mate, and no screenshot?
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Offline LittleWhite

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Re: [Destruction] Most Crappy Destruction ever
« Reply #2 on: March 27, 2011 »
Now, that I am "in the time" I can talk a bit.

Usually, I am developping under GNU/Linux, but I have bring you this port naturally :)
I have done the compilation in something like one 1 hour for Windows. My problem was using D and so ... no toolchain ready.
The "music" is done in 5 minutes (really) in audacity. I wanted the space part a bit more musical ... but I didn't had the time :(

I am not proud of this production. No thanks for all my friends here (and this is really lame). No beautiful destruction effect.
I don't have any excuses it's just my fault.

So, here I wanted to talk a bit about it. I would like to thanks all the nice mates who produce an entry for this Destruction compo, and all the friends on DBF.

The demo needs OpenGL 2.0 minimum ... normally everybody has this now :)
It's using D, and I was learning about it -> Linux does not want to use SDL_mixer ... :D what a crap (oh I found the answer, but no time to apply it because I had to do the windows port). I have to say ... it was a real rush.

So I didn't told you, but I was trapped by the was evolution of Derelict (Derelict is a port of OpenGL / SDL and other good API for D). We are using the trunk ... and between last month and this month they changed some little things. So when I take the today version for Windows port ... it crashed my App \ o / (Wouhou lot of fun :p)

What else ... no seriously ... really sorry about that ... it is pure destruction (of myself :p).

Hope to see new competion (I have kind of missed every competition around ... shame on me)
The demoscene will never die, never!

Offline LittleWhite

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Re: [Destruction] Most Crappy Destruction ever
« Reply #3 on: March 27, 2011 »
This doesn't work here mate, and no screenshot?
Ho ... crap :(
Here the screen shot.

Can you tell me why not working (with the few information you get ...)
The demoscene will never die, never!

Offline Shockwave

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Re: [Destruction] Most Crappy Destruction ever
« Reply #4 on: March 27, 2011 »
It just opens a screen which goes white and then quits.
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Offline Hotshot

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Re: [Destruction] Most Crappy Destruction ever
« Reply #5 on: March 27, 2011 »
Interesting.... :)

It show red Sphere then blowup like orange or yellow stars going bigger and bigger then it go white.....then it end

Good Attempt of doing SDL programming :)

Offline LittleWhite

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Re: [Destruction] Most Crappy Destruction ever
« Reply #6 on: March 27, 2011 »
It's also some crap OpenGL (a big mix of OpenGL 1.0 and 2.0 for shader )

And I have added a video :) (without sound ... because ... I have crap software ...)
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Offline Shockwave

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Re: [Destruction] Most Crappy Destruction ever
« Reply #7 on: March 27, 2011 »
The beginning part reminds me of playing Elite on the PC's in college (a long time ago now) :)
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Offline padman

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Re: [Destruction] Most Crappy Destruction ever
« Reply #8 on: March 27, 2011 »
First of I like the window title saying "Rotating Cube", which it definately isn't.  :D But the good news is, it's working! And it sure got potential, but needs some more fine tuning. But you said so yourself, so that's no news.  ;)
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Offline LittleWhite

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Re: [Destruction] Most Crappy Destruction ever
« Reply #9 on: March 27, 2011 »
Crap forgot the window title from the first D OpenGL App :D
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Offline benny!

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Re: [Destruction] Most Crappy Destruction ever
« Reply #10 on: March 28, 2011 »
N1 for a firsty
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Offline Kirl

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Re: [Destruction] Most Crappy Destruction ever
« Reply #11 on: March 28, 2011 »
The transitions were a bit rough, but the individual effects are nice!

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Offline combatking0

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Re: [Destruction] Most Crappy Destruction ever
« Reply #12 on: March 28, 2011 »
That's not crappy - it's arthouse style ;)

At first I thought "This looks possible in YABASIC", but then when I saw the planet glowing, I realised it couldn't be done very easily in YABASIC.
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