Author Topic: [Wireframe] Block Scroller  (Read 10358 times)

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Offline benny!

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Re: [Wireframe] Block Scroller
« Reply #20 on: May 30, 2011 »
...
I implemented you suggestions for my iPhone game by the way, single life etc.  Thanks again for those :)

That's cool to hear. I hope my suggestions improved your install-rate. Guess I will test your game on my new iPad again.

Best,
benny!
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Offline combatking0

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Re: [Wireframe] Block Scroller
« Reply #21 on: May 31, 2011 »
That was cool - it was as though the letters were riding a very long worm :D

The way the colours changed gradually on the individual letters was a nice touch.
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Offline Raizor

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Re: [Wireframe] Block Scroller
« Reply #22 on: May 31, 2011 »
Thanks for the kind words CombatKing :)
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Offline Raizor

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Re: [Wireframe] Block Scroller
« Reply #23 on: May 31, 2011 »
I've uploaded a video of this onto youtube:

[youtube]rRy0nn3I3c8[/youtube]

http://www.youtube.com/watch?v=rRy0nn3I3c8
raizor

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Offline Raizor

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Re: [Wireframe] Block Scroller
« Reply #24 on: June 10, 2011 »
I've attached to the source to the first post in this topic.

I've been using Visual Studio 2008 to build it. The source contains most of iq's 64k framework.  I've ripped out anything non-windows related (the Linux, macOS etc support files).

There's also a custom resolution selector now and a working implementation of miniFmod that loads an XM file from a resource (so a nice single exe file with audio included).  I've also fixed up the issues that forced me to release a debug only build before. Release and Debug configs should both work now. I've also added some comments to the resolution selector as it uses a lot of Win API stuff (which I had to get my head around). That might be a useful reference...

There's KKrunchy stuff included too, just run compressme.bat after you've finished building. This isn't mine, it's iq's :)

That's about it. Might be useful for someone. I'll use this as a base for any future demos, so it should expand and grow in time.

Cheers,

Raizor

p.s. Big thanks to Jim for the help with my C/C++ memory include gubbins earlier :)
raizor

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Offline benny!

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Re: [Wireframe] Block Scroller
« Reply #25 on: June 10, 2011 »
I've attached to the source to the first post in this topic.
...

K++ ... cool deed, mate!
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Offline Shockwave

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Re: [Wireframe] Block Scroller
« Reply #26 on: June 10, 2011 »
Nice gesture Raizor, K+
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Offline padman

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Re: [Wireframe] Block Scroller
« Reply #27 on: June 10, 2011 »
Too bad it's C++ and OpenGL. I doubt that I can nick something from it. Hehe Still K+ for sharing the source!  :)
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