The classic version will have similar "graphics" to the originals, with images of the characters on the cards or from the manual for added effect.
My newer games will use the barcodes in a similar way, but with animated graphics for attacks / effects.
Some barcodes will be interpreted as heroes / monsters, and others will be items for increasing (or decreasing

) certain stats such as health, attack, defense, speed, accuracy and evasion.
Many barcodes will represent the same hero or monster, but there will be stat differences for each barcode.
Online play against another user with a webcam is also a possibility.
Winning or losing will be down to a combination of how strong the character is, and which attacks / effects are used by the player.
I also had planned a top-down RPG in a similar style to the Gameboy Pokemon games, which will incorporate barcodes in some way, but I haven't planned how.
I'm also thinking of making a turn based game involving tanks - build a tank out of the pieces you find in your barcodes (chassis, armour, cannon, engine, etc) and battle against somebody else's tank. The winner gets to keep one part they like from the loser's tank to upgrade their own

It's a bit like Medabots.