Author Topic: D-Bug menu 191 remake  (Read 12911 times)

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Offline ttemper

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Re: D-Bug menu 191 remake
« Reply #20 on: February 02, 2012 »
@KrazyK, yeh, it seems my video drivers were the cause, but now I'm copping blue and yellow squares all over the screen, so I will do another uninstall, clean, then put back the latest non-beta drivers again. As for your demo, runs nice and smooth (vsync on by the looks), although I did make it crash in full screen mode by pressing M quickly about 10 times (yeh it all pauses). Other than that, it works nice. This is coded in PureBasic I take it? It seems to me PureBasic is easier/cleaner to set things up and run smoothly than FreeBasic. I guess I need to learn more, so I can force vsync on, etc. It's all a big learning curve for me. Once I do a few demo's, I'll prob also help with retro remakes. n1.

Offline padman

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Re: D-Bug menu 191 remake
« Reply #21 on: February 02, 2012 »
Nice one KrazyK. I'll add both remakes to RR as soon as I find time. Quick question? Why do you always rip the music yourself? Practically every tune is available in SNDH format on sndh.atari.org already.
Anyway, I think you can't do anything about the short pauses when switching subsongs. The problem is, that the OSMengine doesn't just stop the replay it completely deinits it. (That's at least how I understand things) And the re-init just takes some time. The source is available, maybe someone could hack it, so there's no pauses. Dunno if that's possible though. I -and that's for sure- can't do it...  ;)
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Offline KrazyK

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Re: D-Bug menu 191 remake
« Reply #22 on: February 02, 2012 »
Quick question? Why do you always rip the music yourself? Practically every tune is available in SNDH format on sndh.atari.org already.
hehe, old habits I think as I used to rip everything in sight when I had my ST.  I also found that some of the sndh files in the archive didn't play properly all the way though.  I found that out when I did Automation 384 remake and one 1 of the channels stopped completely so I had to do it oldskool style and convert it to sndh format through Steem.
The problem is that I can't remember what game/demo the music comes from so it can take ages to go though the archive even if you roughly know who composed it.

Old habits die hard. . . . so they say.  ;D
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Offline padman

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Re: D-Bug menu 191 remake
« Reply #23 on: February 05, 2012 »
Both remakes have a second home on RR now ;)

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Old habits die hard. . . . so they say.

Gotcha.  ;D
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Offline KrazyK

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Re: D-Bug menu 191 remake
« Reply #24 on: February 05, 2012 »
Thanks Padman, how many ST prods are on RR now?
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Offline jace_stknights

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Re: D-Bug menu 191 remake
« Reply #25 on: February 06, 2012 »
Thanks Padman, how many ST prods are on RR now?

not enought!!!!!
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Offline padman

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Re: D-Bug menu 191 remake
« Reply #26 on: February 06, 2012 »
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not enough!!!!!

Word. There's only 82 so far...  :'(
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Offline jace_stknights

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Re: D-Bug menu 191 remake
« Reply #27 on: February 06, 2012 »
soon 83  ;D

ok I can make some "soup" intros... but really don't want it  :P
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