Dear DBF Interactive,
I am tinkering around with an idea, but am stuck with rotating the objects so they resemble that of a dial.
Imagine a clock face with markers, a volume control, or better still the rays of a sun. Maybe cog teeth would be a better example, as that is an idea i've had floating about for eons. Where each bit is set at an angle as they go around.
I've got the positions worked out with sin and cos and 360.0f / amount_of_markers.
but the divide markers are not equally spread; best to imagine a clock face, 3 6 9 12.
I have compiled and added at blitz3d example of it so far. I hope you get what I'm waffling on about.
Nice to see you again, and many thanks.