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First oGL Intro - VROOM Remake

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Knurz:
First, thanks for testing and the replies.

The filter is my first shader (after reading lighthouse3d's tutorial about a hundred times :) ), inspired by the Razor Demos :).

@BlackSheep: I've seen your sheeptro too, loved the camera movement, very very smooth!
You think minifmod is more accurate with xm Files ? I took ufmod because it's easy and small...

@Jace:  :-[ What did they say ?

Have a nice day :).

cu.



Blacksheep8Bit:

--- Quote from: Knurz on March 22, 2012 ---First, thanks for testing and the replies.

The filter is my first shader (after reading lighthouse3d's tutorial about a hundred times :) ), inspired by the Razor Demos :).

@BlackSheep: I've seen your sheeptro too, loved the camera movement, very very smooth!
You think minifmod is more accurate with xm Files ? I took ufmod because it's easy and small...

@Jace:  :-[ What did they say ?

Have a nice day :).

cu.

--- End quote ---
Well, at least in my opinion miniFmod deals better with some effects. I Do suggest you try both, and use the one witch plays the music better :D

I Am currently using miniFmod and it runs without problems here.

Ps: sheeptro? Well, thats a nice name for my intros! :D

Clyde:
Welldone on your first ogl outing.

jace_stknights:
Sorry for the delay... here is one of the 3 message boxes at startup. Hope it will help!

the second is named "frag_test" and third "shad_flurry".

Knurz:
Hi.

Really strange...  Can you tell me which graphicscard you have ?

Seems that some drivers response with 1-sized char array after the call "glGetObjectParameterivARB", some response with a NULL, and your's seems to response with "No Errors".. mhh strange :)

cu.



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