GENERAL > Projects
First oGL Intro - VROOM Remake
Knurz:
First, thanks for testing and the replies.
The filter is my first shader (after reading lighthouse3d's tutorial about a hundred times :) ), inspired by the Razor Demos :).
@BlackSheep: I've seen your sheeptro too, loved the camera movement, very very smooth!
You think minifmod is more accurate with xm Files ? I took ufmod because it's easy and small...
@Jace: :-[ What did they say ?
Have a nice day :).
cu.
Blacksheep8Bit:
--- Quote from: Knurz on March 22, 2012 ---First, thanks for testing and the replies.
The filter is my first shader (after reading lighthouse3d's tutorial about a hundred times :) ), inspired by the Razor Demos :).
@BlackSheep: I've seen your sheeptro too, loved the camera movement, very very smooth!
You think minifmod is more accurate with xm Files ? I took ufmod because it's easy and small...
@Jace: :-[ What did they say ?
Have a nice day :).
cu.
--- End quote ---
Well, at least in my opinion miniFmod deals better with some effects. I Do suggest you try both, and use the one witch plays the music better :D
I Am currently using miniFmod and it runs without problems here.
Ps: sheeptro? Well, thats a nice name for my intros! :D
Clyde:
Welldone on your first ogl outing.
jace_stknights:
Sorry for the delay... here is one of the 3 message boxes at startup. Hope it will help!
the second is named "frag_test" and third "shad_flurry".
Knurz:
Hi.
Really strange... Can you tell me which graphicscard you have ?
Seems that some drivers response with 1-sized char array after the call "glGetObjectParameterivARB", some response with a NULL, and your's seems to response with "No Errors".. mhh strange :)
cu.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version