Author Topic: GLSL shaders on PB  (Read 939 times)

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Offline egons

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GLSL shaders on PB
« on: June 09, 2012 »
fragment shader gas been found at tkscript.de.
maybe thing are suitable as framework, maybe not.
source code of vertex and fragment shaders must be in the .exe directory.

some question i am wondering - how to work on the texture?