GENERAL > Projects
HLSL Tunnel
TinDragon:
Having managed to get ps_3_0 shaders going I decided to try and make something moving, based the code off a glsl example from iq's shadertoy. Would probably have taken far less time if I actually new any hlsl before hand but I figured it out as I went along and got texture loading going by hacking into my bmax code a way to use the D3DX9_43.dll, this means you need the latest dx install for this to work but why wouldnt a windows user have that anyway :P
Also needs a shader model 3 card, it will likely crash on anything lower.
If you feel like letting me know if it works and what your windows version and gfx card is feel free, would be useful to see how it runs on nvidia as I only have ati :)
I know this could be done in 1k or less in c/c++ but doing it in bmax is kinda cool, I dont really see anyone else doing it, and this is more an off shoot from me learning directx.
Cheers
Jon
Xetick:
Nice tunnel! You can always check glsl.heroku.com if you need more shader ideas.
zawran:
I tried it on a WinVista computer with an ATI 4300HD series card, so nothing fancy, but it runs smooth and no issues at all. It looks brilliant. Would it be possible to do some kind of bumpmapping at the same time, probably using normalmaps or something? I think it would make it even more great. Good job on hacking your way into getting dx shaders working with bmax, as you mention not a lot of people dabble in that kind stuff.
hellfire:
Works nice with Win7 and Nvidia GTX560Ti.
Ferris:
she's a beauty :)
Navigation
[0] Message Index
[#] Next page
Go to full version