I've been looking at the OpenTK documentation for rotating a 3D model, but I'm having difficulty in understanding it.
Whenever GL.Rotate is called in the examples, it appears to apply to the whole environment, rather than an individual point in the object I'm drawing.
This could cause problems when I want to draw 2 seperate 3D objects, rotating independantly.
Or should I apply the rotation, draw the first object, then apply another rotation, and draw the second object?
I'll give it a try.