Someone can help me to learn how ripping the gfx on the amiga ?
I used the action replay mk3 with winuae but i dunno how does it work.
The most chipmusic are founded via « tracker » command. Else, how work the gfx ripping. The ideas will be to grab and learn how are the bitplanes in a copperlist and found where a the font bitmap.
I have seen the « p » command but, it’s just a hardcopy of the screen. :/
In another hand, i would use the amon debugger for finding the fonts, etc etc, but here, i have not the guide which explains how to point on a specific memory adress like on the disassembly windows.
All help will be welcome,