Author Topic: iOS demos. Hello world...  (Read 2258 times)

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Offline Flexiverse

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iOS demos. Hello world...
« on: August 27, 2012 »
Print "hello world"


Ok, now the intro is out of the way....

Has anyone figured out what is the best way to code cool demo stuff on the iPhone -iPad?

I guess using stuff like cider?

Offline Hotshot

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Re: iOS demos. Hello world...
« Reply #1 on: August 27, 2012 »
 :hi: to the forum   :)

I am not sure on how to do one on iphone(I think it is objective C which is awful!) but there is programming language for ipad called Codea and cost 7.99 on Ipad if you buy it :)

http://www.dbfinteractive.com/forum/index.php?topic=5765.0

I am sure there some people out there will help you :)

Offline Flexiverse

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Re: iOS demos. Hello world...
« Reply #2 on: August 27, 2012 »
My research shows objective c and stuff like codea is too slow.

The only fast. Library that is c++  that supports iOS is.  Cinder

http://libcinder.org/about/ 

Has any one used this?

Offline benny!

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Re: iOS demos. Hello world...
« Reply #3 on: August 28, 2012 »
Guess Cinder gives you a good set of classes to start creative coding. Never used it by myself though.

Neverthesless, I doubt that using objective c generates too slow executables for iOS devices since it is the defacto standard for coding for iOS, isnt it?

Anyway - interesting device to do demos for. Keep us up with your progress.

Best,
benny!
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Offline Dr.Death

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Re: iOS demos. Hello world...
« Reply #4 on: August 28, 2012 »
Hi mate & welcome  :carrot:

I would love to see some old skool demo's on my ipad...
Proud member of DAWN

Offline Raizor

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Re: iOS demos. Hello world...
« Reply #5 on: August 28, 2012 »
Whether or not Objective C is slower than C++ seems to be quite a point of debate. I can't imagine it would make much difference in terms of demo style coding on iPhone/iPad. The recent models all support shaders, so I think that would probably make it less of an issue.

I found this post on StackOverflow in relation to objC vs C++ speed. Might be worth a more in-depth look at some point.

I've never used Cinder myself, but it sounds pretty groovy :)

Hope you do make some IOS demo stuff. I'm a lot of people would really love it.
raizor

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Offline Kirl

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Re: iOS demos. Hello world...
« Reply #6 on: August 28, 2012 »
 :hi: Flexiverse!

Hope you do make some IOS demo stuff. I'm a lot of people would really love it.
Me too, I'd love it. It may very well be the first cool thing I see on the ipad ever! :)
www.kirl.nl
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Offline staticgerbil

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Re: iOS demos. Hello world...
« Reply #7 on: October 16, 2012 »
Hey guys,

Sorry to pull up an old thread but I only stop in here every couple of years :D

Just wondering if you guys ended up doing some demo coding with iOS (or any other mobile platform)?

I tinker around with mobile development quite a bit and would be interested to see anything you have done or help out if needed.

From my experience I don't think obj-c is going to be any kind of bottle neck.  We could debate the speed comparisons in specific situations but the power of the iPhone and iPad is incredible so you probably won't notice the differences anyway.

I personally use c++ but only because I'm familiar with it and have a lot of old code kicking around that I don't want to port to obj-c.

You could always use asm :)

Offline Clyde

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Re: iOS demos. Hello world...
« Reply #8 on: October 16, 2012 »
Incase you weren't aware I noticed there's some iOs tutorials at nehe. http://nehe.gamedev.net/
Still Putting The IT Into Gravy
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Offline Jim

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Re: iOS demos. Hello world...
« Reply #9 on: October 17, 2012 »
Hi SG! I've had a dabble with Android coding, but I'm not much of a Java fan.
Jim
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