Author Topic: Generating multiple sample positions per pixel  (Read 1322 times)

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Offline nuclear

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My last blog post seems like a good fit in this section, here it goes:

It describes methods of generating multiple sub-pixel sample positions within the area of a pixel, for doing anti-aliasing, and monte-carlo rendering techniques in ray tracers.

I've written a few more tutorial-ish articles in the past, I'll post more of them here if there is interest.
Nuclear / Mindlapse & The Lab
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