Author Topic: [UDG] Hammer Time 3D  (Read 6026 times)

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Offline padman

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[UDG] Hammer Time 3D
« on: February 23, 2013 »
Hey folks,

here's my entry for the UDG challenge. I'm happy I found time to 'finish' it. All tiles are created at runtime & the animation is done using old-fashioned data statements. Not much more to say other than I hope it won't crash. ;)

Thanks for having a look!

Pad :)




DBF UDG CHALLENGE 2013: "HAMMER TIME 3D"
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 Code              : Padman
 Music/SFX       : Some unknown guy and obviously MC Hammer
 Binary Font     : Bobo
 Released        : February, 23rd 2013

 Requirements    : Modern PC, DirectX9
 
 Press [G] to turn on/off Grid (default=off)

---------------------------------------------------------------
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Offline combatking0

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Re: [UDG] Hammer Time 3D
« Reply #1 on: February 23, 2013 »
Nice use of parachute pants and I think I saw a starfield in the background.
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Offline Kirl

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Re: [UDG] Hammer Time 3D
« Reply #2 on: February 23, 2013 »
Hammertime! Awesome, loved the 3d too!  ;D

Good stuff!  :clap:
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Offline Shockwave

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Re: [UDG] Hammer Time 3D
« Reply #3 on: February 23, 2013 »
Cool stuff Pad, lots of stuff going on as always mate :)
Shockwave ^ Codigos
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Offline Canopy

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Re: [UDG] Hammer Time 3D
« Reply #4 on: February 23, 2013 »
bonkers, and funny.. love it!

Offline padman

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Re: [UDG] Hammer Time 3D
« Reply #5 on: February 24, 2013 »
O--kay, the tiles were viewed 21 times and 10 people decided to rather not download the ZIP afterwards obviously, since there's only 11 dl's so far... Dunno what to think of that. ^^
Anyway, thanks for the kind words guys. CK0 is right, it started of with a starfield and absolutely no concept and ended up with keeping that starfield for no specific reason, then add a weird background and 3 dancing MC's. All in all I'm quite pleased with it.  Now off to order some parachute pants on the internet... ;D
« Last Edit: February 24, 2013 by padman »
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Offline combatking0

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Re: [UDG] Hammer Time 3D
« Reply #6 on: February 24, 2013 »
O--kay, the tiles were viewed 21 times and 10 people decided to rather not download the ZIP afterwards obviously, since there's only 11 dl's so far... Dunno what to think of that. ^^

My entry has a similar issue, thought I'm hosting my entry on my own server, the tile sets have been veiwed 146 and 147 times (at the time of typing this post). It seems a bit odd they have been viewed 146/7 times when we don't have that many active users, and the files aren't THAT interesting, are they?

It could just be the way the SMF system is programmed.
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Offline Canopy

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Re: [UDG] Hammer Time 3D
« Reply #7 on: February 24, 2013 »
That's weird - my entry hasn't done that, not looked at the others yet

Offline Kirl

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Re: [UDG] Hammer Time 3D
« Reply #8 on: February 24, 2013 »
Meaby it's the spiders looking at the new content, they prolly have a preference for images & text instead of the archives.  :-\
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Offline benny!

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Re: [UDG] Hammer Time 3D
« Reply #9 on: February 25, 2013 »
Great one!  :clap:
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Offline Raizor

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Re: [UDG] Hammer Time 3D
« Reply #10 on: February 25, 2013 »
Haha, great stuff Padman! Those trousers!! K++
raizor

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Offline jace_stknights

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Re: [UDG] Hammer Time 3D
« Reply #11 on: February 26, 2013 »
Ahahaha  :|| love it!
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Offline Hotshot

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Re: [UDG] Hammer Time 3D
« Reply #12 on: February 26, 2013 »
Nice Animations and Well Done  :clap:

Offline C3lt1c

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Re: [UDG] Hammer Time 3D
« Reply #13 on: March 02, 2013 »
Hammer Time :) I like the name and the Ideas in your Demo!!!
Good work mate!!!


Cheers C3lt1c
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Offline padman

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Re: [UDG] Hammer Time 3D
« Reply #14 on: March 02, 2013 »
Thanks guys! :)
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Offline emook

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Re: [UDG] Hammer Time 3D
« Reply #15 on: June 13, 2013 »
Haha! Great stuf! :)

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