There is new Programming language(Early Versions) that is out
https://sites.google.com/site/superbasic3d/downloadsLatest Versions is SuperBasic 0.0.1.0 and what I like about is that You dont have mess about with compiler as all you do is click IDE.exe then open the project then click the example and build and run the program!
SuperBasic 0.0.1.0
First C++ foundation test version for SuperBasic, including C++ compiler, C++ IDE, and examples. Unzip and run IDE.exe, then open an example project and press F9 to compile and run them. You can also copy one of the example folders and all the settings are working in your own project.
IF the Code is small fonts inside IDE of Code Block then you can do this
You can use Ctrl+MouseWheel to change font size, but to get best quality (no scaling artifacts), set the font size in Settings/Editor/Font/Choose.
Have Fun with it

Here Example of HelloPhysics example
#include "SuperBasic.h"
int main()
{
// start engine
sb.Start("HelloPhysics"); // start the engine
sb.AddWorld(); // add a world
sb.AddCamera("Camera1"); // add a camera
sb.GetNode().SetPosition(0,3,-30); // set camera position
// add texts
sb.AddText("Text1","Hello Physics!"); // add a text to the current world
sb.GetText().SetColor(0,1,1); // set the color of the current text
sb.AddText("Text2","SuperBasic"); // add another text
sb.GetText().SetPosition(0,30); // set the position of the current text
sb.AddNode("Light1"); // add a node to the scene
sb.AddLight("Light1",LIGHT_DIRECTIONAL); // add a light to the node
sb.GetNode().SetDirection(-1,-1,-1); // rotate the light
sb.AddNode("Model1"); // add a node for the model
sb.AddModel("Models/Mushroom/Mushroom"); // add a model to the node
sb.AddNode("Floor");
sb.GetNode().SetPosition(Vector3(0,-0.5,0));
sb.GetNode().SetScale(Vector3(500,1,500));
sb.AddModel("Models/Box/Box","Models/Box/StoneTiled");
sb.AddBody();
sb.AddShape();
sb.GetShape().SetBox(Vector3(1,1,1));
for(int i=0; i<1000; ++i)
{
sb.AddNode();
sb.GetNode().SetPosition(0,i*2+100,0);
sb.GetNode().SetScale(1);
sb.AddModel("Models/Box/Box","Models/Box/Stone");
sb.AddBody("Box1");
sb.GetBody().SetMass(10);
sb.GetBody().SetFriction(1);
sb.GetBody().SetCollisionEventMode(COLLISION_NEVER);
sb.AddShape("Box1");
sb.GetShape().SetBox(Vector3(1,1,1));
}
double x=0, y=0;
Node &cam=sb.GetNode("Camera1"), &mushroom=sb.GetNode("Model1");
while(sb.IsRunning()) // loop while engine is running
{
cam.SetRotation(Quaternion(
x+=0.2*sb.GetInput().GetMouseMoveY(),
y+=0.2*sb.GetInput().GetMouseMoveX(),
0
));
cam.TranslateRelative(Vector3(
0.2*(sb.GetInput().GetKeyDown('D')-sb.GetInput().GetKeyDown('A')),
0,
0.2*(sb.GetInput().GetKeyDown('W')-sb.GetInput().GetKeyDown('S'))
));
mushroom.Yaw(0.1); // turn the model by 0.1 degrees
sb.Update(); // animate the worlds
}
return 0;
}
