Author Topic: The Art of Demo Making  (Read 1278 times)

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Offline Hotshot

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The Art of Demo Making
« on: May 29, 2013 »
Article Series:

The Art of Demomaking - Issue 01 - Prologue
The Art of Demomaking - Issue 02 - Introduction To Computer Graphics
The Art of Demomaking - Issue 03 - Timer Related Issues
The Art of Demomaking - Issue 04 - Per Pixel Control
The Art of Demomaking - Issue 05 - Filters
The Art of Demomaking - Issue 06 - Bitmap Distortion
The Art of Demomaking - Issue 07 - Bump Mapping
The Art of Demomaking - Issue 08 - Fractal Zooming
The Art of Demomaking - Issue 09 - Static Texture Mapping
The Art of Demomaking - Issue 10 - Roto-Zooming
The Art of Demomaking - Issue 11 - Particle Systems
The Art of Demomaking - Issue 12 - Span Based Rendering
The Art of Demomaking - Issue 13 - Polygon Engines
The Art of Demomaking - Issue 14 - Perspective Correct Texture Mapping
The Art of Demomaking - Issue 15 - Music And Synchronization
The Art of Demomaking - Issue 16 - The Final Product

http://www.flipcode.com/archives/The_Art_of_Demomaking-Issue_01_Prologue.shtml


IF you scroll down to the bottom then You will first 16 Issues :)

Offline combatking0

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Re: The Art of Demo Making
« Reply #1 on: May 29, 2013 »
This should come in handy for improving my graphics coding skills. K+
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