Author Topic: Copper Master  (Read 1441 times)

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Offline spathi

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Copper Master
« on: October 01, 2013 »
I firmly believe that this is one of the highest points in the entire demoscene prior to good 3D hardware.  Even now it is a masterpiece of visual and music design, more so than a mere technical achievement which it may or may not have been at the time.

http://www.youtube.com/watch?v=NMRUj5nDewI

Offline combatking0

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Re: Copper Master
« Reply #1 on: October 05, 2013 »
It's so smooth and detailed - looking at it I think I may be able to recreate the effect.
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Offline Rbz

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Re: Copper Master
« Reply #2 on: October 06, 2013 »
It's so smooth and detailed - looking at it I think I may be able to recreate the effect.
It was already been done  :kewl:

Check this out:

http://www.dbfinteractive.com/forum/index.php?topic=4594.msg62020#msg62020

Source code:
http://www.dbfinteractive.com/forum/index.php?topic=4673.msg62774#msg62774

« Last Edit: October 06, 2013 by rbz »
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Offline spathi

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Re: Copper Master
« Reply #3 on: October 07, 2013 »
Strangely enough, I was talking to nzo on another forum yesterday about something totally different, under his real name.  Strange, small world.

Actually it wasn't all that different.

We were talking about colorcycling effects.  (!!!!!!)  I was jokingly making fun of him about the Robotron intermission carpets and calling out his ability with cycling code!

I guess it makes sense that very few people are interested in this stuff so they would congregate in the same places.
« Last Edit: October 07, 2013 by spathi »

Offline nzo

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Re: Copper Master
« Reply #4 on: November 19, 2013 »
small world indeed!

Offline spathi

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Re: Copper Master
« Reply #5 on: January 29, 2014 »
That's still up there as one of the strangest coincidences that ever happened to me.  Even considering the mitigating factors it's still pretty strange.