### Author Topic: 13 * 13 Sin Scroll font in binary  (Read 4398 times)

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#### Shockwave

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##### 13 * 13 Sin Scroll font in binary
« on: September 14, 2006 »
This has taken me 2 hours

I hope someone uses it I designed it with sin scrolls in mind.

Code: [Select]
`'' BINARY FONT BY SHOCKWAVE ^ DBF ^ S!P'#Include Once "tinyptc.bi"CONST XRES = 640CONST YRES = 480dim shared as uinteger buffer ( XRES * YRES )'-----------------------------------------------------------------' Read In Our Font;'-----------------------------------------------------------------        dim shared FONT (169 * 64) as integer        FOR LP=1 TO (169*64)                READ FONT(LP)        NEXT        declare sub DBFTEXT(BYVAL BX AS INTEGER , BYVAL BY AS INTEGER , BYVAL CH AS INTEGER , BYVAL CLR AS INTEGER)    DIM X,Y,C        If( ptc_open( "DBF TUNNEL", XRES, YRES ) = 0 ) Then        End -1        End If DOX=1Y=1FOR C=1 TO 64    DBFTEXT(X,Y,C,&HFFFFFF)    X=X+14    IF (X+14)>XRES THEN        X=1        Y=Y+14    END IF    NEXT    PTC_UPDATE@BUFFER(0)LOOP UNTIL INKEY\$<>""'-------------------------------------------------------------------------'Sub To Draw A Letter AnyWhere On The Screen (With Clipping);'-------------------------------------------------------------------------sub DBFTEXT(BYVAL BX AS INTEGER , BYVAL BY AS INTEGER , BYVAL CH AS INTEGER , BYVAL CLR AS INTEGER)dim blx,bly as integer    '---------------------------------    'Calculate Offset In Font Data;---    '---------------------------------    bm=(ch*169)-169    FOR BLY=0 TO 12    FOR BLX=1 TO 13        '--------        'Clip;---        '--------        IF (BX+BLX>0) AND (BX+BLX<XRES) AND (BY+BLY>0) AND (BY+BLY<YRES) THEN                        '----------------------------------------------------            'Draw Pixel In Buffer If Onscreen And If Binary 1 ---            '----------------------------------------------------                        MM= FONT(((BLY*13)+BLX)+BM)            IF MM >0 THEN BUFFER (((BY+BLY)*XRES)+BX+BLX)=CLR        END IF    NEXT    NEXTEND SUB'==============================================================================' Binary Font By Shockwave / DBF; (64 Chars) 13 * 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Shockwave ^ Codigos
Challenge Trophies Won:

#### MrP

• Atari ST
• Posts: 176
• Karma: 18
##### Re: 13 * 13 Sin Scroll font in binary
« Reply #1 on: September 15, 2006 »
cool font, would look real nice if used properly.....

#### Shockwave

• good/evil
• Founder Member
• Posts: 17378
• Karma: 497
• evil/good
##### Re: 13 * 13 Sin Scroll font in binary
« Reply #2 on: September 15, 2006 »
I'd love to see someone make something with it.. I was too drunk to code last night and I was feeling fairly productive, hence the font I wouldn't be surprised if some of the letters were backwards I was in a right mess last night.
Shockwave ^ Codigos
Challenge Trophies Won:

#### MrP

• Atari ST
• Posts: 176
• Karma: 18
##### Re: 13 * 13 Sin Scroll font in binary
« Reply #3 on: September 15, 2006 »
can't fault you, although after all them 0's and 1's i bet you were worse than when you started....

#### Shockwave

• good/evil
• Founder Member
• Posts: 17378
• Karma: 497
• evil/good
##### Re: 13 * 13 Sin Scroll font in binary
« Reply #4 on: September 15, 2006 »
You don't feel it after a while
I might do something with this tonight, don't expect any miracles but I could do a sine scroll and some stars and bobs I think. I'm only half drunk and I have an hour or two to spare.
Shockwave ^ Codigos
Challenge Trophies Won:

#### Shockwave

• good/evil
• Founder Member
• Posts: 17378
• Karma: 497
• evil/good
##### Re: 13 * 13 Sin Scroll font in binary
« Reply #5 on: September 15, 2006 »
Forget the stars and bobs, there's no hop of them now. It's taken me until now to find the sine scroll.
Bleh! Don't dring ond code.

Here's some sine.

Code: [Select]
`'' BINARY FONT BY SHOCKWAVE ^ DBF ^ S!P' Drunk coding? Forget it!''#define ptc_win            #Include Once "tinyptc.bi"            CONST XRES = 640            CONST YRES = 480            OPTION EXPLICIT            OPTION STATIC            DECLARE SUB PRECALC()            DECLARE SUB SINESCROLL()            DECLARE SUB CLEARBLIT()            DIM SHARED AS UINTEGER BUFFER ( XRES * YRES )                        DIM SHARED FONT (169 * 64) AS UINTEGER            DECLARE SUB DBFTEXT(BYVAL BX AS INTEGER , BYVAL BY AS INTEGER , BYVAL CH AS INTEGER , BYVAL CLR AS INTEGER, BYVAL CLR2 AS INTEGER)                DIM SHARED AS INTEGER MXP,MPTR,GADD            DIM SHARED AS STRING MESSAGE            DIM SHARED SCROLLCOPPERS(YRES) AS UINTEGER           DIM SHARED SCROLLCOPPERS2(YRES) AS UINTEGER            PRECALC()                        If( ptc_open( "FASTCODING ROXORZ", XRES, YRES ) = 0 ) Then            End -1            End If DO    CLEARBLIT()    SINESCROLL()    PTC_UPDATE@BUFFER(0)    LOOP UNTIL INKEY\$<>""SUB CLEARBLIT()    DIM PP AS INTEGER PTR    DIM AS INTEGER Y,SLICE,QCLR        FOR Y=0 TO YRES-1        QCLR=SCROLLCOPPERS(Y)    PP = @BUFFER(Y*XRES)    slice = XRES    asm        mov eax,dword ptr[QCLR]        mov ecx, [slice]        mov edi, [PP]        cld        rep stosd    end asm       NEXTEND SUBSUB SINESCROLL()    DIM XCUNT,LP    XCUNT=MXP    LP=0    GADD=GADD+1    DO                DBFTEXT(XCUNT,317,(ASC(MID(MESSAGE,LP+MPTR,1)))-31,&H8888FF,&H444477)        LP=LP+1    XCUNT=XCUNT+13LOOP UNTIL XCUNT>=XRESMXP=MXP-2IF MXP<-31 THEN    MPTR=MPTR+1    IF MPTR>LEN(MESSAGE)-52 THEN MPTR = 0    MXP=MXP+13END IFEND SUBsub precalc()dim lpMESSAGE="                                                                              "MESSAGE=MESSAGE+"%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%    THIS IS   & SHOCKWAVE &   OF    **DBF** AND **SURPRISE PRODUCTIONS**    AND YOU SHOULD KNOW THAT THIS FONT WAS DESIGNED WHILST SEHR GUT DRAUF!  "MESSAGE=MESSAGE+"AND ALSO THIS LITTLE INTRO THING WAS CODED IN A DRUNKEN STUPOR! ---------------------------------------------------  GREETINGS TO ALL MY FRIENDS HERE AND ALL THE FRIENDS I HAVE YET TO MEET..  HEHEE HOPE YOU HATE IT BYE! ====================   "MESSAGE=MESSAGE+"OH. THERE WAS SUPPOSED TO BE MORE EFFECTS? I AM TOO DRUNK. SORRY BUT ONLY BEER MADE IT POSSIBLE. ;-)"MESSAGE=MESSAGE+"                                                                     "MESSAGE=MESSAGE+""MESSAGE=MESSAGE+""MPTR=0MXP=0'-----------------------------------------------------------------' Read In Our Font;'-----------------------------------------------------------------        FOR LP=1 TO (169*64)                READ FONT(LP)        NEXT        FOR LP=0 TO YRES-1            IF LP < 400 THEN                 SCROLLCOPPERS(LP)=RGB(LP/17,LP/9,LP/4)               SCROLLCOPPERS2(LP)=RGB(LP/3,LP/3,LP/2)            ELSE                SCROLLCOPPERS(LP)=RGB(LP/10,LP/7,LP/3)               SCROLLCOPPERS2(LP)=RGB(LP/4,LP/4,LP/3)            END IF        NEXTend sub'-------------------------------------------------------------------------'Sub To Draw A Letter AnyWhere On The Screen (With Clipping);'-------------------------------------------------------------------------sub DBFTEXT(BYVAL BX AS INTEGER , BYVAL BY AS INTEGER , BYVAL CH AS INTEGER , BYVAL CLR AS INTEGER, BYVAL CLR2 AS INTEGER)dim AS INTEGER blx,bly,MM,BM,CNUT,SV,SV2,FLG    '---------------------------------    'Calculate Offset In Font Data;---    '---------------------------------    CNUT=12    BM=(ch*169)-169    FLG=0    FOR BLY=0 TO 12        FLG=FLG+1        IF FLG>1 THEN FLG=0    FOR BLX=1 TO 13        SV=50*SIN((BX+BLX+GADD)/33)+20*SIN((BX+BLX-GADD)/23)       SV2=25*SIN((BX+BLX+90+GADD)/33)+10*SIN((BX+BLX+90-GADD)/23)        '--------        'Clip;---        '--------        IF (BX+BLX>0) AND (BX+BLX<XRES) THEN                        '----------------------------------------------------            'Draw Pixel In Buffer If Onscreen And If Binary 1 ---            '----------------------------------------------------                        MM= FONT(((BLY*13)+BLX)+BM)            IF MM >0 THEN BUFFER (((SV+BY+BLY)*XRES)+BX+BLX)=scrollcoppers2(SV+BY+BLY)            IF MM >0 AND FLG=0 THEN BUFFER (((SV2+CNUT+(BY SHR 1)+270)*XRES)+BX+BLX)=scrollcoppers2(SV2+CNUT+(BY SHR 1)+270)        END IF    NEXT    IF FLG=0 THEN CNUT=CNUT-1    NEXTEND SUB'==============================================================================' Binary Font By Shockwave / DBF; (64 Chars) 13 * 13'=============================================================================='spacedata 0,0,0,0,0,0,0,0,0,0,0,0,0data 0,0,0,0,0,0,0,0,0,0,0,0,0data 0,0,0,0,0,0,0,0,0,0,0,0,0data 0,0,0,0,0,0,0,0,0,0,0,0,0data 0,0,0,0,0,0,0,0,0,0,0,0,0data 0,0,0,0,0,0,0,0,0,0,0,0,0data 0,0,0,0,0,0,0,0,0,0,0,0,0data 0,0,0,0,0,0,0,0,0,0,0,0,0data 0,0,0,0,0,0,0,0,0,0,0,0,0data 0,0,0,0,0,0,0,0,0,0,0,0,0data 0,0,0,0,0,0,0,0,0,0,0,0,0data 0,0,0,0,0,0,0,0,0,0,0,0,0data 0,0,0,0,0,0,0,0,0,0,0,0,0'!data 0,0,0,0,0,1,1,1,0,0,0,0,0data 0,0,0,0,0,1,1,1,0,0,0,0,0data 0,0,0,0,0,1,1,1,0,0,0,0,0data 0,0,0,0,0,1,1,1,0,0,0,0,0data 0,0,0,0,0,1,1,1,0,0,0,0,0data 0,0,0,0,0,1,1,1,0,0,0,0,0data 0,0,0,0,0,1,1,1,0,0,0,0,0data 0,0,0,0,0,1,1,1,0,0,0,0,0data 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Shockwave ^ Codigos
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#### Rbz

• Founder Member
• Posts: 2731
• Karma: 485
##### Re: 13 * 13 Sin Scroll font in binary
« Reply #6 on: September 15, 2006 »
Heh, nice text reflections !
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#### Shockwave

• good/evil
• Founder Member
• Posts: 17378
• Karma: 497
• evil/good
##### Re: 13 * 13 Sin Scroll font in binary
« Reply #7 on: September 15, 2006 »
I'm very surprised they work at all mate
Shockwave ^ Codigos
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#### DrewPee

• I Toast Therefore I am
• Pentium
• Posts: 563
• Karma: 25
• Eat Cheese - It's good for you!
##### Re: 13 * 13 Sin Scroll font in binary
« Reply #8 on: September 16, 2006 »
Me like . . . Im going to use . . . eventually - don't seem to have a lot of time to spend coding at the mo!!!

DrewPee
DrewPee
aka Falcon of The Lost Boyz (Amiga)
Ex-Amiga Coder and Graphic Designer
Administrator of > www.retrocomputermuseum.co.uk

#### Shockwave

• good/evil
• Founder Member
• Posts: 17378
• Karma: 497
• evil/good
##### Re: 13 * 13 Sin Scroll font in binary
« Reply #9 on: September 16, 2006 »
Take the code and adapt away to your hearts content mate.
Shockwave ^ Codigos
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#### DrewPee

• I Toast Therefore I am
• Pentium
• Posts: 563
• Karma: 25
• Eat Cheese - It's good for you!
##### Re: 13 * 13 Sin Scroll font in binary
« Reply #10 on: September 23, 2006 »
@Shockwave did you notice that I used your font in my 'first' demo . . . looked nice - well done and thanks for that . . .

Im currently working on something new . . .  might need help with something from you guys but I will try and figure it out myself!

DrewPee
DrewPee
aka Falcon of The Lost Boyz (Amiga)
Ex-Amiga Coder and Graphic Designer
Administrator of > www.retrocomputermuseum.co.uk

#### Shockwave

• good/evil
• Founder Member
• Posts: 17378
• Karma: 497
• evil/good
##### Re: 13 * 13 Sin Scroll font in binary
« Reply #11 on: September 23, 2006 »
Yep I saw the font
Nice one, looking forward to seeing the new one!
Shockwave ^ Codigos
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#### taj

• Bytes hurt
• Posts: 4810
• Karma: 189
• Scene there, done that.
##### Re: 13 * 13 Sin Scroll font in binary
« Reply #12 on: October 03, 2006 »
Bleh! Don't dring ond code.

Il huv teh rememmbr tha (hic).
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#### Shockwave

• good/evil
• Founder Member
• Posts: 17378
• Karma: 497
• evil/good
##### Re: 13 * 13 Sin Scroll font in binary
« Reply #13 on: October 03, 2006 »
It used to work for me. Something must have happened lately though because I can't do it any more!
Shockwave ^ Codigos
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#### boogop

• C= 64
• Posts: 71
• Karma: 42
##### Re: 13 * 13 Sin Scroll font in binary
« Reply #14 on: February 09, 2017 »
Sorry to necro this thread but this is way cool! I was looking at the unenviable task of writing my own when I found this. I think it will do just fine!

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#### va!n

• Pentium
• Posts: 1418
• Karma: 109
##### Re: 13 * 13 Sin Scroll font in binary
« Reply #15 on: January 14, 2020 »
any executeable / compiled version available?
- hp EliteBook 8540p, 4 GB RAM, Windows 8.1 x64
- Asus P5Q, Intel Q8200, 6 GB DDR2, Radeon 4870, Windows 8.1 x64
http://www.secretly.de
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