Author Topic: Demo Test  (Read 7334 times)

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Offline inc.

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Re: Demo Test
« Reply #20 on: December 18, 2016 »
we programmed a Shader Tool to create on the fly own GLSL Shaders. Of course Shaders are moving and been animated in that tool.
It is possible to manipulate or rewrite or start from the scratch with a brand new GLSL Shader.

I just loaded up your shader and looks nice in there :D
Spheres are missing in the shader but i have not checked your PB Code yet. Seem to be no Shader?  (btw. nice flicker effect to the music)



Shader Tool screenshot:


Video:
https://www.youtube.com/watch?v=pcqRxk3kzOU&feature=youtu.be

i must write a help file and after this, the bublic release will be out.

after all it is possible to do some pre work for later Demo Coding.
you can write your own GLSL Shader on the fly and export 'em for the PB Demo usage as *.PBI include file.  I'll add a  Demo PB Script too, to make things easier, starting over with the demo programming.

so long.

best
inc
« Last Edit: December 29, 2016 by inc. »
currently coding in PureBasic: GLSL Shader Maker & Editor Tool for further Demo coding usage

Offline inc.

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Re: Demo Test
« Reply #21 on: December 18, 2016 »
I've uploaded all the required files and sources (I think!)

can you bring a lil bit light in the darkness of your code?
how did you created the flashing/ flickering bubbles ontop of the GLSL shader?

Demo Code itself are missing in your package. there is only the bass.dll lib/ wrapper

thanks for a reply

============================================================

i expanded the GLSL Demo code. now it is possible to call more than one shader and mix 'em to nice effects.



demo attached
« Last Edit: December 18, 2016 by inc. »
currently coding in PureBasic: GLSL Shader Maker & Editor Tool for further Demo coding usage

Offline Dr.Death

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Re: Demo Test
« Reply #22 on: December 18, 2016 »
Sorry mate i only get a black screen....
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Offline inc.

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Re: Demo Test
« Reply #23 on: December 18, 2016 »
this is really frustrating. i used a clean code.

what specs do you have?
system, os and so on
currently coding in PureBasic: GLSL Shader Maker & Editor Tool for further Demo coding usage

Offline OFFLiNE

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Re: Demo Test
« Reply #24 on: December 18, 2016 »
Tested your download here and it works inc.
But the shader code itself runs quite slow for me. but thats my machine.
Maybe you should run a test here with another shader code i suggest ( megawave or Techtunnel  ;) )
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Re: Demo Test
« Reply #25 on: December 22, 2016 »


Okay here is my first attempt with this new cool GLSL pb routine
Coded and provided by inc.

Let us know if this one runs better for you  ;)

 
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Offline Dr.Death

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Re: Demo Test
« Reply #26 on: December 23, 2016 »
Windows 7 home premium

i7 8gb ram

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Offline inc.

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Re: Demo Test
« Reply #27 on: December 23, 2016 »
Windows 7 home premium

i7 8gb ram

GFX Card pls
currently coding in PureBasic: GLSL Shader Maker & Editor Tool for further Demo coding usage

Offline OFFLiNE

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Re: Demo Test
« Reply #28 on: December 23, 2016 »
I've uploaded all the required files and sources (I think!)

Hi Emook i have tested your GLSL script and it starts then page stays blank.
After a few secs my gfx card loses connection and i get directed to this Help page of Nvidia.

http://nvidia.custhelp.com/app/answers/detail/a_id/3007

Im also working on this GLSL PureBasic routine project.
And my experience is that the problem with it is how big the GLSL shader routine is and how much shaders/effects it contains and calling from your gfx card.
example :
The first post of inc on this topic runs and works for me but very slow.
There are loads of written GLSL shader scripts and a few standards like (1)Vertex shader and (2)Fragment shader. (OpenGLEs 2.0 /3.0)
The first makes the GLSL shader run smooth if your machine specs and GFX card supports the routine demands and sec as the name says is loaded and running in Fragments les intensive but doesnt run smooth.
There are loads of GLSL shader scripts and routines out there that do look good and work smoothly.
A nice source to test and start is on the Android Mobile platform https://play.google.com/store/apps/details?id=info.u250.glsl&hl=en
Install this GLSL Gallery.Over 11,701 examples now can run on Android.

* OpenGL ES 2.0
* Libgdx

you can see for yourself now wich scripts are to heavy for higher end specs and wich ones run smoothly on most common setups.

My specs :

        Windows7 ultimate sp1 32bits
        4GB ddr2 memory
        GFX NVIDIA GeForce 8200M G
   Manufacturer   NVIDIA
   Model   GeForce 8200M G
   GPU   MCP77MV/MCP79MVL
   Device ID   10DE-0845
   Revision   A3
   Subvendor   HP (103C)
   Current Performance Level   Level 1
   Current GPU Clock   169 MHz
   Current Memory Clock   666 MHz
   Current Shader Clock   666 MHz
   Voltage   0.920 V
   DirectX Support   10.0
   DirectX Shader Model   4.0
   OpenGL Support   3.0
   Bus Interface   FPCI
   Temperature   64 °C
   Driver version   21.21.13.4201
   BIOS Version   62.77.2f.00.07
   ROPs   4
   Shaders   16 unified (if the GLSL Routine Script needs more you get lagging or blank screen)
   Memory Type   System
   Memory   256 MB
      Count of performance levels : 3
            Level 1 - "Default"
               GPU Clock   169 MHz
               Memory Clock   338 MHz
               Shader Clock   666 MHz
            Level 2 - "2D Desktop"
               GPU Clock   275 MHz
               Memory Clock   550 MHz
               Shader Clock   666 MHz
            Level 3 - "3D Applications"
               GPU Clock   400 MHz
               Memory Clock   800 MHz
               Shader Clock   666 MHz

Info made with Speccy :http://www.piriform.com/speccy

More info about GLSL programming and standards @ wikibooks : https://en.wikibooks.org/wiki/GLSL_Programming
Goodluck with this cool Purebasic GLSL shader project i hope this info helped a bit.
greets Wolf
« Last Edit: December 23, 2016 by WhiteWolf »
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Offline emook

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Re: Demo Test
« Reply #29 on: December 24, 2016 »
Ok let me look at the code again.

It should be quite simple. bass.dll and the sharder data and  code inside the main program.
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