I've uploaded all the required files and sources (I think!)
Hi Emook i have tested your GLSL script and it starts then page stays blank.
After a few secs my gfx card loses connection and i get directed to this Help page of Nvidia.
http://nvidia.custhelp.com/app/answers/detail/a_id/3007Im also working on this GLSL PureBasic routine project.
And my experience is that the problem with it is how big the GLSL shader routine is and how much shaders/effects it contains and calling from your gfx card.
example :
The first post of inc on this topic runs and works for me but very slow.
There are loads of written GLSL shader scripts and a few standards like (1)Vertex shader and (2)Fragment shader. (OpenGLEs 2.0 /3.0)
The first makes the GLSL shader run smooth if your machine specs and GFX card supports the routine demands and sec as the name says is loaded and running in Fragments les intensive but doesnt run smooth.
There are loads of GLSL shader scripts and routines out there that do look good and work smoothly.
A nice source to test and start is on the Android Mobile platform
https://play.google.com/store/apps/details?id=info.u250.glsl&hl=en Install this GLSL Gallery.Over 11,701 examples now can run on Android.
* OpenGL ES 2.0
* Libgdx
you can see for yourself now wich scripts are to heavy for higher end specs and wich ones run smoothly on most common setups.
My specs :
Windows7 ultimate sp1 32bits
4GB ddr2 memory
GFX NVIDIA GeForce 8200M G
Manufacturer NVIDIA
Model GeForce 8200M G
GPU MCP77MV/MCP79MVL
Device ID 10DE-0845
Revision A3
Subvendor HP (103C)
Current Performance Level Level 1
Current GPU Clock 169 MHz
Current Memory Clock 666 MHz
Current Shader Clock 666 MHz
Voltage 0.920 V
DirectX Support 10.0
DirectX Shader Model 4.0
OpenGL Support 3.0 Bus Interface FPCI
Temperature 64 °C
Driver version 21.21.13.4201
BIOS Version 62.77.2f.00.07
ROPs 4
Shaders 16 unified (if the GLSL Routine Script needs more you get lagging or blank screen)
Memory Type System
Memory 256 MB
Count of performance levels : 3
Level 1 - "Default"
GPU Clock 169 MHz
Memory Clock 338 MHz
Shader Clock 666 MHz Level 2 - "2D Desktop"
GPU Clock 275 MHz
Memory Clock 550 MHz
Shader Clock 666 MHz Level 3 - "3D Applications"
GPU Clock 400 MHz
Memory Clock 800 MHz
Shader Clock 666 MHzInfo made with Speccy :
http://www.piriform.com/speccyMore info about GLSL programming and standards @ wikibooks :
https://en.wikibooks.org/wiki/GLSL_ProgrammingGoodluck with this cool Purebasic GLSL shader project i hope this info helped a bit.
greets Wolf